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Android Dice Game
Home Page: https://git.bubu1.eu/Bubu/android-dice-game
License: GNU General Public License v3.0
This project forked from fatmonkeysmile/android-dice-game
Android Dice Game
Home Page: https://git.bubu1.eu/Bubu/android-dice-game
License: GNU General Public License v3.0
You have a piece of lumber, a piece of brick, and two gold.
The knights for grain and wool are equipped.
You decide to build a settlement.
What happens: The knight for grain is used up to build the settlement. Gold is used for wool.
What I would expect: Thhe knight for wool is used up to build the settlement, sparing the grain.
Why? Grain is more valuable than wool. You always need grain where you need wool, but you do not need wool for building a city. If I were to choose which knight to spend (like in the original game), I would see no reason to choose the grain knight.
It would be great if the strategy would be changed to better reflect the expected intend of the player.
It wastes horizontal space but it's necessary to use modern Android's standard menu implementation.
Better alternative would be to use a NavigationDrawer, so I'll look into this.
Especially rules and about text.
This will have a number of benefits:
The window scales too small, as also others telling here:
http://web.archive.org/web/20140110202858/https://play.google.com/store/apps/details?id=com.ridgelineapps.resdicegame
So I suggest to remove the limitation of upscaling.
Doing in this way:
in file GameView.java search for
if(xScale > 1 && yScale > 1 && screenInches >= 6) {
Replace it with
if(false) {
would do the job in simplest way.
(Alternatively you should add an option in the app-settings to enabled/dissable this feature.)
No idea why yet...
Everytime I try to upgrade the app from 1.13 to 1.14 an "unknown error" occurrences.
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