[TOC]
有人说计算机图形学一般包含几何(Geometry)、渲染(Rendering)、模拟(Simulation),也有人说计算机图形学主要包含建模(Modeling)、渲染(Rendering)、动画(Animation)、人机交互(Human-computer Interaction)。本书单想从计算几何和计算机图形学两个方面总结一下可看的书籍,计算图形学主要从图形学数学基础、渲染、动画、模拟、游戏引擎设计与开发、图形API等方面总结,计算几何主要从点、线、面等基础几何体以及相互关系总结。
持续更新中,本次更新时间2021年12月30日,未完待续!
Github地址:https://github.com/HW140701/Book-list-of-computational-geometry-and-computer-graphics,欢迎大家star!
个人网站页面地址:https://www.stubbornhuang.com/1256/
- Fundamentals of Computer Graphics
- Physically Based Rendering From Theory To Implementation
- Real-Time Rendering
- GPU Gems
- ShaderX
- GPU Pro
- GPU Zen
- GPU Pro 360
- Foundations of Game Engine Development
- 3D Math Primer for Graphics and Game Development
- Essential Mathematics for Games and Interactive Applications
- Jim Blinn's Corner
- Game Engine Gems
- Game Engine Architecture
- Graphics Gems
- Ray Tracing in One Week
- Game Programming Gems
- The HDRI Handbook
- High Dynamic Range Imaging
- Interactive Computer Graphics
- Realistic Image Synthesis Using Photon Mapping
- Ray Tracing Gems
- Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering
- Mathematics for 3D Game Programming and Computer Graphics
- Real-Time Shadows
- Advanced global illumination
- Computer Graphics Principles and Practice
- Computer Graphics Through OpenGL – From Theory to Experiments
- Game Physics Engine Development- How to Build a Robust Commercial-Grade Physics Engine for your Game
- Graphics Shaders - Theory and Practice
- Insights
- The Magic of Computer Graphics - Landmarks in Rendering
- OpenGL Programming Guide
- OpenGL SuperBible
- OpenGL 4.0 Shading Language Cookbook
- OpenGL Shading Language
- Fluid Engine Development
- Fluid Simulation for Computer Graphics
- The Nature of Code - Simulating Natural Systems with Processing
- Game Physics Pearls
- Game Physics
- Game Physics Cookbook
- Physics for Game Developers
- Physics for Game Programmers
- Physics Modeling for Game Programmers
- Physics-Based Animation
- Foundations of Physically Based Modeling and Animation
- Production Volume Rendering - Design and Implementation
- Collision Detection in Interactive 3D Environments
- Real-Time Collision Detection
- Introduction to 3D Game Programming with DirectX
- Practical Rendering and Computation with Direct3D 11
- Real-Time 3D Rendering with DirectX and HLSL - A Practical Guide to Graphics Programming
- The Art of Fluid Animation
- Ray Tracing from the Ground Up
- Character Animation With Direct3D
- Real-time 3D Character Animation with Visual C++
- Vulkan Programming Guide - The Official Guide to Learning Vulkan
- Learning Vulkan
- Vulkan Cookbook - Work through recipes to unlock the full potential of the next generation graphics API-Vulkan
- GLSL Essentials - Enrich your 3D scenes with the power of GLSL
- Computer Animation - Algorithms and Techniques
- The Ray Tracer Challenge - A Test-Driven Guide to Your First 3D Renderer
- Ray Tracing - A Tool for All
- Cloth Simulation for Computer Graphics
- Real-Time Volume Graphics
- Computer Graphics from Scratch - A Programmer's Introduction to 3D Rendering
- 3D Game Engine Design - A Practical Approach to Real-Time Computer Graphics
- 3D Game Engine Architecture - Engineering Real-Time Applications with Wild Magic
- Real-Time Cameras - A Guide for Game Designers and Developers
- Game AI Pro - Collected Wisdom of Game AI Professionals
- Game AI Pro 360
- Visualizing Quaternions
- Quaternions for Computer Graphics
- 3D Engine Design for Virtual Globes
- Texturing and Modeling - A Procedural Approach
- Level of Detail for 3D Graphics
- Non-Photorealistic Rendering
- Non-Photorealistic Computer Graphics - Modeling, Rendering, and Animation
- The Algorithms and Principles of Non-photorealistic Graphics - Artistic Rendering and Cartoon Animation
- Digital Character Development - Theory and Practice
- 3D Graphics Rendering Cookbook - A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan
- Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization
- Graphics Programming Methods
- Principles of Digital Image Synthesis
- Digital Image Processing
- Game Development Tools
- Div, Grad, Curl, and All That - An Informal Text on Vector Calculus
- Game Programming Algorithms and Techniques - A Platform-Agnostic Approach
- Game Programming Patterns
- Game Programming Golden Rules
- Augmented Reality - Principles and Practice
- Practical Augmented Reality - A Guide to the Technologies, Applications, and Human Factors for AR and VR-Addison
- VR Developer Gems
- Image Objects - An Archaeology of Computer Graphics
- Advanced High Dynamic Range Imaging
- A Biography of the Pixel
- Computer Graphics Programming in OpenGL with C++
- GPGPU Programming for Games and Science
- Computer Facial Animation
- Handbook of Digital Image Synthesis - Scientific Foundations of Rendering
- Image Content Retargeting - Maintaining Color, Tone, and Spatial Consistency
- Introduction to Computer Graphics - A Practical Learning Approach
- Direct3D Rendering Cookbook
- Practical Algorithms for 3D Computer Graphics
- Computer Graphics - From Pixels to Programmable Graphics Hardware
- The History of Visual Magic in Computers - How Beautiful Images are Made in CAD, 3D, VR and AR
- WebGL Programming Guide - Interactive 3D Graphics Programming with WebGL
- Beginning DirectX 11 Game Programming
- The CUDA Handbook - A Comprehensive Guide to GPU Programming
- OpenGL Development Cookbook
- GPU Computing Gems
- 3D Graphics for Game Programming
- Light & Skin Interactions - Simulations for Computer Graphics Applications
- Video Game Optimization
- Mathematics for Computer Graphics
- An Integrated Introduction to Computer Graphics and Geometric Modeling
- Digital Modeling of Material Appearance
- Color Imaging - Fundamentals and Applications
- Data Structures and Algorithms for Game Developers
- Geometric Data Structures for Computer Graphics
- Advances in GPU Research and Practice
- Learn OpenGL - Learn modern OpenGL graphics programming in a step-by-step fashion
- Simulating Humans - Computer Graphics Animation and Control
- Polygon Mesh Processing
- Computational Geometry – Algorithms and Applications
- Handbook of Discrete and Computational Geometry
- Geometric tools for computer graphics
- Computational Geometry in C
- Computational Geometry:An Introduction
- Geometric Algebra for Computer Science - An Object-Oriented Approach to Geometry
- Isosurfaces - Geometry, Topology, and Algorithms
- Guide to Computational Geometry Processing Foundations, Algorithms, and Methods
- Discrete and Computational Geometry
- Robust and Error-Free Geometric Computing
- Implicit Curves and Surfaces - Mathematics, Data Structures and Algorithms
- Computational Geometry - An Introduction Through Randomized Algorithms
- Effective Computational Geometry for Curves and Surfaces
- Nonlinear Computational Geometry
- Handbook of Computer Aided Geometric Design
- Computational Geometry on Surfaces - Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone
- Geometry for Computer Graphics - Formulae, Examples and Proofs
- Introduction to Computing with Geometry
封面 | 书名 | 下载链接 |
---|---|---|
Fundamentals of Computer Graphics, Second Edition | https://www.stubbornhuang.com/1343/ | |
Fundamentals of Computer Graphics, Third Edition | https://www.stubbornhuang.com/1065/ | |
Fundamentals of Computer Graphics, Fourth Edition | https://www.stubbornhuang.com/1071/ |
封面 | 书名 | 下载链接 |
---|---|---|
Physically Based Rendering From Theory To Implementation(First Edition) | https://www.stubbornhuang.com/1208/ | |
Physically Based Rendering From Theory To Implementation (Second Edition) | https://www.stubbornhuang.com/1198/ | |
Physically Based Rendering From Theory To Implementation (Third Edition) | https://www.stubbornhuang.com/862/ |
封面 | 书名 | 下载链接 |
---|---|---|
Real-Time Rendering, Second Edition | https://www.stubbornhuang.com/1503/ | |
Real-Time Rendering, Third Edition | https://www.stubbornhuang.com/896/ | |
Real-Time Rendering, Fourth Edition | https://www.stubbornhuang.com/897/ |
封面 | 书名 | 下载链接 |
---|---|---|
GPU Gems 1 – Programming Techniques, Tips and Tricks for Real-Time Graphics | https://www.stubbornhuang.com/1230/ | |
GPU Gems 2 – Programming Techniques for High-Performance Graphics and General-Purpose Computation | https://www.stubbornhuang.com/1231/ | |
GPU Gems 3 | https://www.stubbornhuang.com/1233/ |
封面 | 书名 | 下载链接 |
---|---|---|
Direct3D ShaderX – Vertex and Pixel Shader Tips and Tricks | https://www.stubbornhuang.com/1294/ | |
ShaderX2 – Introductions and Tutorials with DirectX9.0 | https://www.stubbornhuang.com/1298/ | |
ShaderX3 – Advanced Rendering with DirectX and OpenGL | https://www.stubbornhuang.com/1300/ | |
ShaderX4 - Advanced Rendering with DirectX and OpenGL | 缺失 | |
ShaderX5 – Advanced Rendering Techniques | https://www.stubbornhuang.com/1305/ | |
ShaderX6 - Advanced Rendering Techniques | 缺失 | |
ShaderX7 – Advanced Rendering Techniques | https://www.stubbornhuang.com/1312/ |
封面 | 书名 | 下载链接 |
---|---|---|
GPU Pro 1 – Advanced Rendering Techniques | https://www.stubbornhuang.com/1275/ | |
GPU Pro 2 – Advanced Rendering Techniques | https://www.stubbornhuang.com/1280/ | |
GPU Pro 3 – Advanced Rendering Techniques | https://www.stubbornhuang.com/1282/ | |
GPU Pro 4 – Advanced Rendering Techniques | https://www.stubbornhuang.com/1285/ | |
GPU Pro 5 – Advanced Rendering Techniques | https://www.stubbornhuang.com/1286/ | |
GPU Pro 6 – Advanced Rendering Techniques | https://www.stubbornhuang.com/1288/ | |
GPU Pro 7 – Advanced Rendering Techniques | https://www.stubbornhuang.com/1292/ |
封面 | 书名 | 下载链接 |
---|---|---|
GPU Zen 1:Advanced Rendering Techniques | https://www.stubbornhuang.com/899/ | |
GPU Zen 2:Advanced Rendering Techniques | https://www.stubbornhuang.com/1341/ |
封面 | 书名 | 下载链接 |
---|---|---|
GPU Pro 360 – Guide to 3D Engine Design | https://www.stubbornhuang.com/1320/ | |
GPU Pro 360 – Guide to Geometry Manipulation | https://www.stubbornhuang.com/1321/ | |
GPU Pro 360 – Guide to GPGPU | https://www.stubbornhuang.com/1322/ | |
GPU Pro 360 – Guide to Image Space | https://www.stubbornhuang.com/1323/ | |
GPU Pro 360 – Guide to Lighting | https://www.stubbornhuang.com/1328/ | |
GPU Pro 360 – Guide to Mobile Devices | https://www.stubbornhuang.com/1333/ | |
GPU Pro 360 – Guide to Rendering | https://www.stubbornhuang.com/1337/ | |
GPU Pro 360 – Guide to Shadows | https://www.stubbornhuang.com/1339/ |
封面 | 书名 | 下载链接 |
---|---|---|
Foundations of Game Engine Development, Volume 1 Mathematics | https://www.stubbornhuang.com/1345/ | |
Foundations of Game Engine Development, Volume 2 Rendering | https://www.stubbornhuang.com/1347/ |
封面 | 书名 | 下载链接 |
---|---|---|
3D Math Primer for Graphics and Game Development (First Edition) | https://www.stubbornhuang.com/1356/ | |
3D Math Primer for Graphics and Game Development (Second Edition) | https://www.stubbornhuang.com/1358/ |
封面 | 书名 | 下载链接 |
---|---|---|
Essential Mathematics for Games and Interactive Applications(First Edition) | https://www.stubbornhuang.com/1349/ | |
Essential Mathematics for Games and Interactive Applications(Second Edition) | https://www.stubbornhuang.com/1353/ | |
Essential Mathematics for Games and Interactive Applications(Third Edition) | https://www.stubbornhuang.com/1354/ |
封面 | 书名 | 下载链接 |
---|---|---|
Jim Blinn’s Corner – A Trip Down the Graphics Pipeline | https://www.stubbornhuang.com/1316/ | |
Jim Blinn‘s Corner – Dirty Pixels | https://www.stubbornhuang.com/1317/ | |
Jim Blinn’s Corner – Notation, Notation, Notation | https://www.stubbornhuang.com/1318/ |
封面 | 书名 | 下载链接 |
---|---|---|
Game Engine Gems 1 | https://www.stubbornhuang.com/1234/ | |
Game Engine Gems 2 | https://www.stubbornhuang.com/1238/ | |
Game Engine Gems 3 | https://www.stubbornhuang.com/1240/ |
封面 | 书名 | 下载链接 |
---|---|---|
Game Engine Architecture (First Edition) | https://www.stubbornhuang.com/1187/ | |
Game Engine Architecture (Second Edition) | https://www.stubbornhuang.com/1189/ | |
Game Engine Architecture (Third Edition) | https://www.stubbornhuang.com/1197/ |
封面 | 书名 | 下载链接 |
---|---|---|
Graphics Gems I | https://www.stubbornhuang.com/1242/ | |
Graphics Gems II | https://www.stubbornhuang.com/1244/ | |
Graphics Gems III | https://www.stubbornhuang.com/1249/ | |
Graphics Gems IV | https://www.stubbornhuang.com/1254/ | |
Graphics Gems V | https://www.stubbornhuang.com/1255/ |
封面 | 书名 | 下载链接 |
---|---|---|
Ray Tracing in One Weekend | https://www.stubbornhuang.com/1085/ | |
Ray Tracing – The Next Week | https://www.stubbornhuang.com/1088/ | |
Ray Tracing – The Rest of Your Life | https://www.stubbornhuang.com/1091/ |
封面 | 书名 | 下载链接 |
---|---|---|
Game Programming Gems 1 | https://www.stubbornhuang.com/1258/ | |
Game Programming Gems 2 | https://www.stubbornhuang.com/1261/ | |
Game Programming Gems 3 | https://www.stubbornhuang.com/1263/ | |
Game Programming Gems 4 | https://www.stubbornhuang.com/1267/ | |
Game Programming Gems 5 | 缺失 | |
Game Programming Gems 6 | https://www.stubbornhuang.com/1271/ | |
Game Programming Gems 7 | https://www.stubbornhuang.com/1273/ | |
Game Programming Gems 8 | https://www.stubbornhuang.com/1274/ |
封面 | 书名 | 下载链接 |
---|---|---|
The HDRI Handbook- High Dynamic Range Imaging for Photographers and CG Artists | https://www.stubbornhuang.com/1217/ | |
The HDRI Handbook 2.0- High Dynamic Range Imaging for Photographers and CG Artists | https://www.stubbornhuang.com/1219/ |
封面 | 书名 | 下载链接 |
---|---|---|
High Dynamic Range Imaging- Acquisition, Display, and Image-Based Lighting ( First Edition ) | https://www.stubbornhuang.com/1211/ | |
High Dynamic Range Imaging- Acquisition, Display, and Image-Based Lighting ( Second Edition ) | https://www.stubbornhuang.com/1214/ |
封面 | 书名 | 下载链接 |
---|---|---|
Interactive Computer Graphics – A top-down approach with shader-based OpenGL(Six 6th Edition) | https://www.stubbornhuang.com/1204/ | |
Interactive Computer Graphics – A top-down approach with WebGL(Seven 7th Edition) | https://www.stubbornhuang.com/1205/ |
封面 | 书名 | 下载链接 |
---|---|---|
Realistic Image Synthesis Using Photon Mapping | https://www.stubbornhuang.com/1200/ |
封面 | 书名 | 下载链接 |
---|---|---|
Ray Tracing Gems – High-Quality and Real-Time Rendering with DXR and Other APIs | https://www.stubbornhuang.com/1185/ | |
Ray Tracing Gems II - Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX-Apress | https://www.stubbornhuang.com/1551/ |
封面 | 书名 | 下载链接 |
---|---|---|
Efficient Illumination Algorithms for Global Illumination In Interactive and Real-Time Rendering | https://www.stubbornhuang.com/1177/ |
封面 | 书名 | 下载链接 |
---|---|---|
Mathematics for 3D Game Programming and Computer Graphics, Second Edition | https://www.stubbornhuang.com/1174/ | |
Mathematics for 3D Game Programming and Computer Graphics, Third Edition | https://www.stubbornhuang.com/1175/ |
封面 | 书名 | 下载链接 |
---|---|---|
Real-Time Shadows | https://www.stubbornhuang.com/1074/ |
封面 | 书名 | 下载链接 |
---|---|---|
Advanced global illumination (2nd Edition) | https://www.stubbornhuang.com/1056/ |
封面 | 书名 | 下载链接 |
---|---|---|
Computer Graphics Principles and Practice (3rd edition) | https://www.stubbornhuang.com/1054/ |
封面 | 书名 | 下载链接 |
---|---|---|
Computer Graphics Through OpenGL – From Theory to Experiments (Second Edition) | https://www.stubbornhuang.com/1176/ | |
Computer Graphics Through OpenGL – From Theory to Experiments (Third Edition) | https://www.stubbornhuang.com/1049/ |
封面 | 书名 | 下载链接 |
---|---|---|
Game Physics Engine Development (First Edition) | https://www.stubbornhuang.com/1377/ | |
Game Physics Engine Development- How to Build a Robust Commercial-Grade Physics Engine for your Game (Second Edition) | https://www.stubbornhuang.com/1359/ |
封面 | 书名 | 下载链接 |
---|---|---|
Graphics Shaders – Theory and Practice (Second Edition) | https://www.stubbornhuang.com/1361/ |
封面 | 书名 | 下载链接 |
---|---|---|
OpenGL Insights | https://www.stubbornhuang.com/1366/ | |
WebGL Insights | https://www.stubbornhuang.com/1367/ |
封面 | 书名 | 下载链接 |
---|---|---|
The Magic of Computer Graphics – Landmarks in Rendering | https://www.stubbornhuang.com/1368/ |
封面 | 书名 | 下载链接 |
---|---|---|
OpenGL Programming Guide - The Official Guide to Learning OpenGL, Versions 3.0 and 3.1 (Seventh Edition) | https://www.stubbornhuang.com/1474/ | |
OpenGL Programming Guide - The Official Guide to Learning OpenGL, Version 4.3 (Eighth Edition) | https://www.stubbornhuang.com/1485/ | |
OpenGL Programming Guide - The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V (Ninth Edition) | https://www.stubbornhuang.com/1488/ |
封面 | 书名 | 下载链接 |
---|---|---|
OpenGL SuperBible - Comprehensive Tutorial and Reference (Fifth Edition) | https://www.stubbornhuang.com/1492/ | |
OpenGL SuperBible - Comprehensive Tutorial and Reference (Sixth Edition) | https://www.stubbornhuang.com/1494/ | |
OpenGL SuperBible - Comprehensive Tutorial and Reference (Seventh Edition) | https://www.stubbornhuang.com/1499/ |
封面 | 书名 | 下载链接 |
---|---|---|
OpenGL 4.0 Shading Language Cookbook (First Edition) | https://www.stubbornhuang.com/1369/ | |
OpenGL 4.0 Shading Language Cookbook (Second Edition) | https://www.stubbornhuang.com/1370/ | |
OpenGL 4.0 Shading Language Cookbook (Third Edition) | https://www.stubbornhuang.com/1373/ |
封面 | 书名 | 下载链接 |
---|---|---|
OpenGL Shading Language (Third Edition) | https://www.stubbornhuang.com/1374/ |
封面 | 书名 | 下载链接 |
---|---|---|
Fluid Engine Development | https://www.stubbornhuang.com/1378/ |
封面 | 书名 | 下载链接 |
---|---|---|
Fluid Simulation for Computer Graphics, First Edition | https://www.stubbornhuang.com/1060/ | |
Fluid Simulation for Computer Graphics, Second Edition | https://www.stubbornhuang.com/1063/ |
封面 | 书名 | 下载链接 |
---|---|---|
The Nature of Code - Simulating Natural Systems with Processing | https://www.stubbornhuang.com/1610/ |
封面 | 书名 | 下载链接 |
---|---|---|
Game Physics Pearls | https://www.stubbornhuang.com/1379/ |
封面 | 书名 | 下载链接 |
---|---|---|
Game Physics (First Edition) | https://www.stubbornhuang.com/1381/ | |
Game Physics (Second Edition) | https://www.stubbornhuang.com/1382/ |
封面 | 书名 | 下载链接 |
---|---|---|
Game Physics Cookbook | https://www.stubbornhuang.com/1746/ |
封面 | 书名 | 下载链接 |
---|---|---|
Physics for Game Developers(First Edition) | https://www.stubbornhuang.com/1383/ | |
Physics for Game Developers(Second Edition) | https://www.stubbornhuang.com/1385/ |
封面 | 书名 | 下载链接 |
---|---|---|
Physics for Game Programmers | https://www.stubbornhuang.com/1386/ |
封面 | 书名 | 下载链接 |
---|---|---|
Physics Modeling for Game Programmers | https://www.stubbornhuang.com/1389/ |
封面 | 书名 | 下载链接 |
---|---|---|
Physics-Based Animation | https://www.stubbornhuang.com/1390/ |
封面 | 书名 | 下载链接 |
---|---|---|
Foundations of Physically Based Modeling and Animation | https://www.stubbornhuang.com/1223/ |
封面 | 书名 | 下载链接 |
---|---|---|
Production Volume Rendering – Design and Implementation | https://www.stubbornhuang.com/1391/ |
封面 | 书名 | 下载链接 |
---|---|---|
Collision Detection in Interactive 3D Environments | https://www.stubbornhuang.com/1392/ |
封面 | 书名 | 下载链接 |
---|---|---|
Real-Time Collision Detection | https://www.stubbornhuang.com/1395/ |
封面 | 书名 | 下载链接 |
---|---|---|
Introduction to 3D Game Programming with DirectX 11 | https://www.stubbornhuang.com/1554/ | |
Introduction to 3D Game Programming with DirectX 12 | https://www.stubbornhuang.com/1397/ |
封面 | 书名 | 下载链接 |
---|---|---|
Practical Rendering and Computation with Direct3D 11 | https://www.stubbornhuang.com/1665/ |
封面 | 书名 | 下载链接 |
---|---|---|
Real-Time 3D Rendering with DirectX and HLSL - A Practical Guide to Graphics Programming | https://www.stubbornhuang.com/1668/ |
封面 | 书名 | 下载链接 |
---|---|---|
The Art of Fluid Animation | https://www.stubbornhuang.com/1418/ |
封面 | 书名 | 下载链接 |
---|---|---|
Ray Tracing from the Ground Up | https://www.stubbornhuang.com/1420/ |
封面 | 书名 | 下载链接 |
---|---|---|
Character Animation With Direct3D | https://www.stubbornhuang.com/1421/ |
封面 | 书名 | 下载链接 |
---|---|---|
Real-time 3D Character Animation with Visual C++ | https://www.stubbornhuang.com/1674/ |
封面 | 书名 | 下载链接 |
---|---|---|
Vulkan Programming Guide – The Official Guide to Learning Vulkan | https://www.stubbornhuang.com/1423/ |
封面 | 书名 | 下载链接 |
---|---|---|
Learning Vulkan | https://www.stubbornhuang.com/1501/ |
Vulkan Cookbook - Work through recipes to unlock the full potential of the next generation graphics API-Vulkan
封面 | 书名 | 下载链接 |
---|---|---|
Vulkan Cookbook – Work through recipes to unlock the full potential of the next generation graphics API-Vulkan | https://www.stubbornhuang.com/1502/ |
封面 | 书名 | 下载链接 |
---|---|---|
GLSL Essentials – Enrich your 3D scenes with the power of GLSL | https://www.stubbornhuang.com/1466/ |
封面 | 书名 | 下载链接 |
---|---|---|
Computer Animation – Algorithms and Techniques (First Edition) | https://www.stubbornhuang.com/1467/ | |
Computer Animation – Algorithms and Techniques (Third Edition) | https://www.stubbornhuang.com/1471/ |
封面 | 书名 | 下载链接 |
---|---|---|
The Ray Tracer Challenge – A Test-Driven Guide to Your First 3D Renderer | https://www.stubbornhuang.com/1556/ |
封面 | 书名 | 下载链接 |
---|---|---|
Ray Tracing - A Tool for All | https://www.stubbornhuang.com/1558/ |
封面 | 书名 | 下载链接 |
---|---|---|
Cloth Simulation for Computer Graphics | https://www.stubbornhuang.com/1560/ |
封面 | 书名 | 下载链接 |
---|---|---|
Real-Time Volume Graphics | https://www.stubbornhuang.com/1564/ |
封面 | 书名 | 下载链接 |
---|---|---|
Computer Graphics from Scratch - A Programmer's Introduction to 3D Rendering | https://www.stubbornhuang.com/1569/ |
封面 | 书名 | 下载链接 |
---|---|---|
3D Game Engine Design - A Practical Approach to Real-Time Computer Graphics | https://www.stubbornhuang.com/1592/ |
封面 | 书名 | 下载链接 |
---|---|---|
3D Game Engine Architecture - Engineering Real-Time Applications with Wild Magic | https://www.stubbornhuang.com/1664/ |
封面 | 书名 | 下载链接 |
---|---|---|
Real-Time Cameras – A Guide for Game Designers and Developers | https://www.stubbornhuang.com/1596/ |
封面 | 书名 | 下载链接 |
---|---|---|
Game AI Pro - Collected Wisdom of Game AI Professionals | https://www.stubbornhuang.com/1599/ | |
Game AI Pro 2 – Collected Wisdom of Game AI Professionals | https://www.stubbornhuang.com/1600/ | |
Game AI Pro 3 – Collected Wisdom of Game AI Professionals | https://www.stubbornhuang.com/1601/ |
封面 | 书名 | 下载链接 |
---|---|---|
Game AI Pro 360 – Guide to Architecture | https://www.stubbornhuang.com/1602/ | |
Game AI Pro 360 - Guide to Character Behavior | https://www.stubbornhuang.com/1604/ | |
Game AI Pro 360 – Guide to Movement and Pathfinding | https://www.stubbornhuang.com/1605/ | |
Game AI Pro 360 - Guide to Tactics and Strategy | https://www.stubbornhuang.com/1607/ |
封面 | 书名 | 下载链接 |
---|---|---|
Visualizing Quaternions | https://www.stubbornhuang.com/1609/ |
封面 | 书名 | 下载链接 |
---|---|---|
Quaternions for Computer Graphics | https://www.stubbornhuang.com/1612/ |
封面 | 书名 | 下载链接 |
---|---|---|
3D Engine Design for Virtual Globes | https://www.stubbornhuang.com/1613/ |
封面 | 书名 | 下载链接 |
---|---|---|
Texturing and Modeling – A Procedural Approach, Third Edition | https://www.stubbornhuang.com/1614/ |
封面 | 书名 | 下载链接 |
---|---|---|
Level of Detail for 3D Graphics | https://www.stubbornhuang.com/1624/ |
封面 | 书名 | 下载链接 |
---|---|---|
Non-Photorealistic Rendering | https://www.stubbornhuang.com/1631/ |
封面 | 书名 | 下载链接 |
---|---|---|
Non-Photorealistic Computer Graphics - Modeling, Rendering, and Animation | https://www.stubbornhuang.com/1634/ |
The Algorithms and Principles of Non-photorealistic Graphics - Artistic Rendering and Cartoon Animation
封面 | 书名 | 下载链接 |
---|---|---|
The Algorithms and Principles of Non-photorealistic Graphics - Artistic Rendering and Cartoon Animation | https://www.stubbornhuang.com/1635/ |
封面 | 书名 | 下载链接 |
---|---|---|
Digital Character Development - Theory and Practice , First Edition | https://www.stubbornhuang.com/1677/ | |
Digital Character Development - Theory and Practice , Second Edition | https://www.stubbornhuang.com/1678/ |
3D Graphics Rendering Cookbook - A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan
封面 | 书名 | 下载链接 |
---|---|---|
3D Graphics Rendering Cookbook - A comprehensive guide to exploring rendering algorithms in modern OpenGL and Vulkan | https://www.stubbornhuang.com/1679/ |
封面 | 书名 | 下载链接 |
---|---|---|
Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics and Rasterization | https://www.stubbornhuang.com/1682/ |
封面 | 书名 | 下载链接 |
---|---|---|
Graphics Programming Methods | https://www.stubbornhuang.com/1685/ |
封面 | 书名 | 下载链接 |
---|---|---|
Principles of Digital Image Synthesis , Volume 1 | https://www.stubbornhuang.com/1693/ | |
Principles of Digital Image Synthesis , Volume 2 | https://www.stubbornhuang.com/1693/ |
封面 | 书名 | 下载链接 |
---|---|---|
Digital Image Processing , Second Edition | https://www.stubbornhuang.com/1714/ | |
Digital Image Processing , Third Edition | https://www.stubbornhuang.com/1717/ | |
Digital Image Processing , Fourth Edition | https://www.stubbornhuang.com/1718/ |
封面 | 书名 | 下载链接 |
---|---|---|
Game Development Tools | https://www.stubbornhuang.com/1696/ |
封面 | 书名 | 下载链接 |
---|---|---|
Div, Grad, Curl, and All That – An Informal Text on Vector Calculus , Third Edition | https://www.stubbornhuang.com/1720/ | |
Div, Grad, Curl, and All That - An Informal Text on Vector Calculus , Forth Edition | https://www.stubbornhuang.com/1721/ |
封面 | 书名 | 下载链接 |
---|---|---|
Game Programming Algorithms and Techniques - A Platform-Agnostic Approach | https://www.stubbornhuang.com/1729/ |
封面 | 书名 | 下载链接 |
---|---|---|
Game Programming Patterns | https://www.stubbornhuang.com/1730/ |
封面 | 书名 | 下载链接 |
---|---|---|
Game Programming Golden Rules | https://www.stubbornhuang.com/1731/ |
封面 | 书名 | 下载链接 |
---|---|---|
Augmented Reality - Principles and Practice | https://www.stubbornhuang.com/1734/ |
Practical Augmented Reality - A Guide to the Technologies, Applications, and Human Factors for AR and VR-Addison
封面 | 书名 | 下载链接 |
---|---|---|
Practical Augmented Reality - A Guide to the Technologies, Applications, and Human Factors for AR and VR-Addison | https://www.stubbornhuang.com/1735/ |
封面 | 书名 | 下载链接 |
---|---|---|
VR Developer Gems | https://www.stubbornhuang.com/1739/ |
封面 | 书名 | 下载链接 |
---|---|---|
Image Objects - An Archaeology of Computer Graphics | https://www.stubbornhuang.com/1740/ |
封面 | 书名 | 下载链接 |
---|---|---|
Advanced High Dynamic Range Imaging, First Edition | https://www.stubbornhuang.com/1744/ | |
Advanced High Dynamic Range Imaging, Second Edition | https://www.stubbornhuang.com/1745/ |
封面 | 书名 | 下载链接 |
---|---|---|
A Biography of the Pixel | https://www.stubbornhuang.com/1750/ |
封面 | 书名 | 下载链接 |
---|---|---|
Computer Graphics Programming in OpenGL with C++, First Edition | https://www.stubbornhuang.com/1753/ | |
Computer Graphics Programming in OpenGL with C++, Second Edition | https://www.stubbornhuang.com/1757/ |
封面 | 书名 | 下载链接 |
---|---|---|
GPGPU Programming for Games and Science | https://www.stubbornhuang.com/1760/ |
封面 | 书名 | 下载链接 |
---|---|---|
Computer Facial Animation , Second Edition | https://www.stubbornhuang.com/1762/ |
封面 | 书名 | 下载链接 |
---|---|---|
Handbook of Digital Image Synthesis - Scientific Foundations of Rendering | https://www.stubbornhuang.com/1764/ |
封面 | 书名 | 下载链接 |
---|---|---|
Image Content Retargeting - Maintaining Color, Tone, and Spatial Consistency | https://www.stubbornhuang.com/1767/ |
封面 | 书名 | 下载链接 |
---|---|---|
Introduction to Computer Graphics - A Practical Learning Approach | https://www.stubbornhuang.com/1768/ |
封面 | 书名 | 下载链接 |
---|---|---|
Direct3D Rendering Cookbook | https://www.stubbornhuang.com/1771/ |
封面 | 书名 | 下载链接 |
---|---|---|
Practical Algorithms for 3D Computer Graphics, Second Edition | https://www.stubbornhuang.com/1772/ |
封面 | 书名 | 下载链接 |
---|---|---|
Computer Graphics - From Pixels to Programmable Graphics Hardware | https://www.stubbornhuang.com/1774/ |
封面 | 书名 | 下载链接 |
---|---|---|
The History of Visual Magic in Computers - How Beautiful Images are Made in CAD, 3D, VR and AR | https://www.stubbornhuang.com/1779/ |
封面 | 书名 | 下载链接 |
---|---|---|
WebGL Programming Guide - Interactive 3D Graphics Programming with WebGL | https://www.stubbornhuang.com/1781/ |
封面 | 书名 | 下载链接 |
---|---|---|
Beginning DirectX 11 Game Programming | https://www.stubbornhuang.com/1782/ |
封面 | 书名 | 下载链接 |
---|---|---|
The CUDA Handbook - A Comprehensive Guide to GPU Programming | https://www.stubbornhuang.com/1784/ |
封面 | 书名 | 下载链接 |
---|---|---|
OpenGL Development Cookbook | https://www.stubbornhuang.com/1786/ |
封面 | 书名 | 下载链接 |
---|---|---|
GPU Computing Gems, Jade Edition | https://www.stubbornhuang.com/1789/ | |
GPU Computing Gems, Emerald Edition | https://www.stubbornhuang.com/1807/ |
封面 | 书名 | 下载链接 |
---|---|---|
3D Graphics for Game Programming | https://www.stubbornhuang.com/1819/ |
封面 | 书名 | 下载链接 |
---|---|---|
Light & Skin Interactions - Simulations for Computer Graphics Applications | https://www.stubbornhuang.com/1828/ |
封面 | 书名 | 下载链接 |
---|---|---|
Video Game Optimization | https://www.stubbornhuang.com/1829/ |
封面 | 书名 | 下载链接 |
---|---|---|
Mathematics for Computer Graphics , Second Edition | https://www.stubbornhuang.com/1832/ | |
Mathematics for Computer Graphics , Third Edition | https://www.stubbornhuang.com/1833/ | |
Mathematics for Computer Graphics , Fourth Edition | https://www.stubbornhuang.com/1835/ | |
Mathematics for Computer Graphics , Fifth Edition | https://www.stubbornhuang.com/1841/ |
封面 | 书名 | 下载链接 |
---|---|---|
An Integrated Introduction to Computer Graphics and Geometric Modeling | https://www.stubbornhuang.com/1842/ |
封面 | 书名 | 下载链接 |
---|---|---|
Digital Modeling of Material Appearance | https://www.stubbornhuang.com/1843/ |
封面 | 书名 | 下载链接 |
---|---|---|
Color Imaging - Fundamentals and Applications | https://www.stubbornhuang.com/1844/ |
封面 | 书名 | 下载链接 |
---|---|---|
Data Structures and Algorithms for Game Developers | https://www.stubbornhuang.com/1847/ |
封面 | 书名 | 下载链接 |
---|---|---|
Geometric Data Structures for Computer Graphics | https://www.stubbornhuang.com/1853/ |
封面 | 书名 | 下载链接 |
---|---|---|
Advances in GPU Research and Practice | https://www.stubbornhuang.com/1860/ |
封面 | 书名 | 下载链接 |
---|---|---|
Learn OpenGL - Learn modern OpenGL graphics programming in a step-by-step fashion | https://www.stubbornhuang.com/1875/ |
封面 | 书名 | 下载链接 |
---|---|---|
Simulating Humans - Computer Graphics Animation and Control | https://www.stubbornhuang.com/1882/ |
封面 | 书名 | 下载链接 |
---|---|---|
Polygon Mesh Processing | https://www.stubbornhuang.com/1058/ |
封面 | 书名 | 下载链接 |
---|---|---|
Computational Geometry – Algorithms and Applications, First Edition | https://www.stubbornhuang.com/1428/ | |
Computational Geometry – Algorithms and Applications, Second Edition | https://www.stubbornhuang.com/1430/ | |
Computational Geometry - Algorithms and Applications, Third Edition | https://www.stubbornhuang.com/900/ |
封面 | 书名 | 下载链接 |
---|---|---|
Handbook of Discrete and Computational Geometry, First Edition | https://www.stubbornhuang.com/1424/ | |
Handbook of Discrete and Computational Geometry, Second Edition | https://www.stubbornhuang.com/1426/ | |
Handbook of Discrete and Computational Geometry, Third Edition | https://www.stubbornhuang.com/1102/ |
封面 | 书名 | 下载链接 |
---|---|---|
Geometric tools for computer graphics(Philip J. Schneider, and David H. Eberly) | https://www.stubbornhuang.com/1100/ |
封面 | 书名 | 下载链接 |
---|---|---|
Computational Geometry in C, First Edition | https://www.stubbornhuang.com/1432/ | |
Computational Geometry in C, Second Edition | https://www.stubbornhuang.com/1096/ |
封面 | 书名 | 下载链接 |
---|---|---|
Computational Geometry:An Introduction | https://www.stubbornhuang.com/1093/ |
封面 | 书名 | 下载链接 |
---|---|---|
Geometric Algebra for Computer Science – An Object-Oriented Approach to Geometry (First Edition) | https://www.stubbornhuang.com/1360/ |
封面 | 书名 | 下载链接 |
---|---|---|
Isosurfaces – Geometry, Topology, and Algorithms | https://www.stubbornhuang.com/1364/ |
封面 | 书名 | 下载链接 |
---|---|---|
Guide to Computational Geometry Processing Foundations, Algorithms, and Methods | https://www.stubbornhuang.com/1431/ |
封面 | 书名 | 下载链接 |
---|---|---|
Discrete and Computational Geometry | https://www.stubbornhuang.com/1567/ |
封面 | 书名 | 下载链接 |
---|---|---|
Robust and Error-Free Geometric Computing | https://www.stubbornhuang.com/1572/ |
封面 | 书名 | 下载链接 |
---|---|---|
Implicit Curves and Surfaces - Mathematics, Data Structures and Algorithms | https://www.stubbornhuang.com/1573/ |
封面 | 书名 | 下载链接 |
---|---|---|
Computational Geometry - An Introduction Through Randomized Algorithms | https://www.stubbornhuang.com/1574/ |
封面 | 书名 | 下载链接 |
---|---|---|
Effective Computational Geometry for Curves and Surfaces | https://www.stubbornhuang.com/1576/ |
封面 | 书名 | 下载链接 |
---|---|---|
Nonlinear Computational Geometry | https://www.stubbornhuang.com/1590/ |
封面 | 书名 | 下载链接 |
---|---|---|
Handbook of Computer Aided Geometric Design | https://www.stubbornhuang.com/1591/ |
Computational Geometry on Surfaces - Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone
封面 | 书名 | 下载链接 |
---|---|---|
Computational Geometry on Surfaces - Performing Computational Geometry on the Cylinder, the Sphere, the Torus, and the Cone | https://www.stubbornhuang.com/1594/ |
封面 | 书名 | 下载链接 |
---|---|---|
Geometry for Computer Graphics - Formulae, Examples and Proofs | https://www.stubbornhuang.com/1820/ |
封面 | 书名 | 下载链接 |
---|---|---|
Introduction to Computing with Geometry | https://www.stubbornhuang.com/1878/ |