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openglgame's Introduction

C/C++ Build Update as of 1.3.2021: This project is stale. I won't be continuing developing this project. Some things to consider:

  • The Class Layout is not optimal, and this barely works.
  • OpenGL is deeply tied into the Code. It should be more contained, so that support for other backends can be added, such as Vulkan, or even DirectX12
  • Overall the coordinate system is not implemented right in this. Maybe using a child/parent system would be better?
  • There should be a 2d overlay
  • There should be settings
  • There should be an easy mechanism to flag a variable as a setting, and add it to the settings menu.

OpenGLGame

This Repository is an attempt at making a Game using largely my own Code.

Therefore the Project may take a while to update.

Game Details

I currently have no idea, about, what this is Game is going to be.

I do know these things:

  • I want 3D support
  • I want Text support
  • Rotation in x,y and z
  • Movement should be allowed in all 3 Dimensions
  • maybe 5 depending on the Game?
  • There should be different objects
  • There should be a way to color Objects in ANY way (using Texture maps)
  • There should be collision between Objects
  • There should be multiple Coordinate Systems (not just the OpenGL one)

License

This Project is Licensed under the GNU GPL v3.0 Licence. For more Information look at the LICENSE file.

openglgame's People

Contributors

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Watchers

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openglgame's Issues

Projection Matrix

How does one apply a projection matrix successfully? I end up with a black screen!

Rotation

Something is wrong with the rotation, or the stl. One side of the cube is invisibile?

Switch to glfw3?

Maybe we should prefer glfw3 over SDL2, since it is actively developed and just doing graphics?

3D Objects

3D Objects with support for:
Moving, Rendering, Textures

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