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Sprite movement control data and shadow registers

Write reference for sprite data registers (117e-11d5), taking these sources:

  • Mapping 128 book page 158
  • Advanced_Commodore_128_Graphics_and_Sound_Programming_1988_TAB_Books.pdf page 372
    Write reference for shadow registers (11d6-11e6), page 158 or Mapping 128 book

High-level visual memory map

Discussed in https://github.com/orgs/c128lib/discussions/14

Originally posted by johnpalermo February 25, 2024
@intoinside I started a YouTube channel and was thinking about creating a repository to store files related to the channel. I've attached a spreadsheet that I refer to when I'm coding BASIC and Assembly. I find it handy as a high-level overview, like a starting point, before I dig deeper. Rather than putting it on my personal repository, was wondering if you think it would be useful on the c128lib Reference repository.
Commodore 128 Memory Management.ods

The last sheet is the one I refer to regularly. It has both hex and decimal addresses so it's easy for me to switch between BASIC/Assembly.
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