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quadassault's Introduction

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Translation status: 60% completed (117/193) - help###

About

A 2D C++ OpenGL game featuring normal mapping, deferred rendering and lots of lights.

The game was developed by Marko Stanik as his graduation project.

Aim of this project is to refactor and improve the original game.

Dependencies

What has been done so far

  • SFML 2.0-aplha dependency replaced by SFML 2.1 stable
  • Added Linux support and cmake build system
  • Translated source file names to English
  • Improved source tree

What's being worked on now

  • Translating the source code and data files from Croatian to English
  • Cleaning up the source code

What will be worked on in the future

  • Design a decent singleplayer campaign
  • Multiplayer
  • AI

Compiling on Linux

Prerequisities

Create lib/ folder and copy in .so files that come with SFML/lib

Building

mkdir build && cd build
cmake ..
make

Compiling on Windows (Visual Studio)

Prerequisities

  • Create bin/ folder and copy in .dll files that come with SFML/bin including openal32.dll and libsndfile-1.dll
  • Copy glew32.dll to the bin/ folder
  • Create lib/ folder and copy in .lib files that come with SFML/lib
  • Copy glew32.lib to the lib/ folder

Building

  • Use cmake-gui to generate a Visual Studio Solution
  • Set project's working directory in Visual Studio to bin/
  • If you wish to compile in debug mode, make sure to link against -d version of SFML libraries

Contribution

Contributing is much appreciated!

Simply fork the repository, commit changes and fire off a pull request.

License

GNU General Public License v3

quadassault's People

Contributors

monsterkane avatar

Watchers

James Cloos avatar Rici Underwood avatar

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