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godot-slot-machine's Issues

results not applied correctly

Hello I tried your script and it is animating really great however I have results not applied correctly.

First and last reel seems to be ignoring the expected the result array when I play with the values and debug stuff arround.

Edit fixed it by changing:

var current_idx = total_runs - reel_runs

To:

var current_idx = total_runs - reel_runs
if (state == State.OFF || reel_runs == total_runs):
  current_idx = int(tile.position.y / tile_size.y)

I can confirm it is now displaying the expected result at the end of the animation.

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