Comments (5)
It's just some (hopefully temporary) turmoil.
from sodium-fabric.
Turmoil?
Are you able to clarify, please?
from sodium-fabric.
I am not directly involved, but here's what I gathered: there was lack of communication between iris and sodium development teams, and supporting iris is a burden until that is resolved
from sodium-fabric.
I'm not going to keep the breaks
clause as it was, so it's not a concern to users any longer. But I'm still not really happy with the situation that led to it in the first place, and relations between our teams is going to probably be stretched for a while.
from sodium-fabric.
If I may ask - what lead to said relations being stretched?
from sodium-fabric.
Related Issues (20)
- Brightness slider description is wrong and misleading HOT 2
- Allow disabling of occlusion culling HOT 1
- Random crash and corruption. HOT 1
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- Animations for block are broken HOT 3
- BIG FPS DROP when I open chest or inventory HOT 1
- when i use pistons the crash my game HOT 1
- game crash HOT 1
- a Resource pack makes Sodium crash HOT 4
- Entering fullscreen should not perform a video mode switch
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- Add an option to configure render scaling HOT 3
- emotecraft and sodium incompatibility on new mod version HOT 1
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- Summarized dependency of Sodium in Entity Texture Features (ETF) mod HOT 2
- The renderSectionManager property of SodiumWorldRenderer is null, leading to a NullPointerException when calling the getVisibleChunkCount() method. HOT 1
- Unreported Exception thrown when trying to load into a World HOT 2
- My game crash when i create a new world (Minecraft Java 1.20.1, fabric ) HOT 2
- minecraft crashes on server/world open HOT 2
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from sodium-fabric.