Comments (3)
The user interface does not use texturing, rather all the graphics are composed with vectors and a predefined color scheme. We could, at most, provide a way to alter the color scheme via a special text file in the resource pack.
But really, I don't want people styling the video settings screen with resource packs. We are not allowed to brand the game in any other way than the Video Settings screen, and allowing modpacks/servers/etc to easily manipulate it is asking for trouble.
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this means that I can't add my own textures to make Sodium's menu fit in well with my own designs
Actually you can do that using shaders in your resourcepack, and there are some packs that already do this. For example:
https://modrinth.com/resourcepack/modrinth-gui/gallery
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Perhaps, but a way to do this intuitively with texture files rather than jumping through shader code hoops would be much more resource pack designer friendly.
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Related Issues (20)
- Fix visual offset in block breaking/cracking animation HOT 2
- Fix fog's effects on translucent blocks moved by pistons HOT 1
- Fix extra-dark cracking animation on the sides of grass blocks
- Game does not start because it wants unused drivers to be updated HOT 4
- game crashes when loading the world HOT 1
- 1.20.6 crash HOT 9
- Wierd glass rendering on 1.20.6 HOT 3
- 1.20.6 Spyglass bug HOT 2
- Fix extra-dark cracking animation where multiple model planes coincide
- Possible regression of potted cactus/bamboo/azalea fix HOT 2
- Allow fast leaves to cull the faces of other blocks
- Vignette option controls both darkness vignette and world border redness HOT 1
- Cull chorus plants against chorus plants/flowers HOT 1
- Optimize some of vanilla's block models HOT 2
- Cull sugar cane against other blocks of sugar cane when using custom models with cullface HOT 1
- Cull redstone wire against other redstone wires with custom models HOT 3
- No Error Context causes driver crash HOT 3
- Sodium detects 15.33 Driver as 10.18.10.5161 HOT 1
- CIT (custom item texture) HOT 2
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