Comments (7)
The issue is that PBR materials need to be bundled with Godot .tres
files to be conveniently usable out of the box. Otherwise, you have to set up the StandardMaterial3D/ORMMaterial3D resources by hand, so you don't gain much time compared to downloading the textures manually and placing them in your project.
If these third parties don't do this work (which they might not accept to do at first), there's no real point in supporting mass importing since it won't save much time for users.
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I was thinking about doing an automated import of materials due to this
problem (based on file names) . I think there is no standard related to
materials and someone should create it...
Creating a standard is easier said than done 🙂
Loading textures into a StandardMaterial3D/ORMMaterial3D based on naming conventions is possible, but it's difficult to get it right for all textures available online. See also godotengine/godot-proposals#2316.
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Do you know if there are some kind of LOD but for materials?
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Do you know if there are some kind of LOD but for materials?
Texture mipmaps already handle that. In Godot, mipmaps are enabled by default for textures used in 3D.
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Closing, as this will not be implemented per #303 (comment).
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Related Issues (20)
- Dependabot couldn't fetch the branch/reference for lorisleiva/laravel-search-string
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