Displays a ENDOOM lump in a RichTextLabel node in Godot 4
(either using push_*
functions, or by generating BBCode).
If using BBCode, it can be printed to the console using print_rich()
(which is then translated to ANSI escape sequences in stdout).
Note: Not compatible with Godot 3.x.
Copyright © Hugo Locurcio and contributors
Unless otherwise specified, files in this repository are licensed under the MIT license. See LICENSE.md for more information.
fonts/vga-rom-font.png
was downloaded from https://doomwiki.org/wiki/File:Vga-rom-font.png (and edited to have inverted colors). It is licensed under CC0 1.0 Universal.endoom/freedoom.lmp
was downloaded from https://github.com/freedoom/freedoom/blob/master/lumps/endoomdm.lmp and is licensed under BSD 3-Clause.endoom/freedm.lmp
was downloaded from https://github.com/freedoom/freedoom/blob/master/lumps/endoom.lmp and is licensed under BSD 3-Clause.endoom/doom1.lmp
was extracted from Doom shareware WAD, which is freely available online.