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networking's Issues

Representing Network Messages

We use std::string to hold network messages, but students need to access to the underlying character array and cast pointers in order to do anything. The only benefit to using an std::string is in memory management. Is there a better way to do this?

Here is a function header for reference:

std::string EncodeNetworkMessage(MESSAGE_TYPE type, std::string * payload)

Change note about sleep()/usleep()

The assignment writeup suggests using sleep() or usleep() for rate limiting in client1.cpp. However, I think this would be a poor choice because client1 is supposed to "display any incoming messages immediately as they arrive." So, students would have to send in a different thread than they receive if they are going to use a blocking sleep() operation while still displaying incoming messages "immediately."

A better approach to suggest would be sending and receiving in the same loop, but skipping the send() if insufficient time has elapsed.

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