Caltech CS2 Assignment 7: Network Programming
See assignment7.html
Assignment 7
Caltech CS2 Assignment 7: Network Programming
See assignment7.html
We use std::string to hold network messages, but students need to access to the underlying character array and cast pointers in order to do anything. The only benefit to using an std::string is in memory management. Is there a better way to do this?
Here is a function header for reference:
std::string EncodeNetworkMessage(MESSAGE_TYPE type, std::string * payload)
And update any references to .h files in comments, assignment writeup, etc.
Do this a week or two after the assignment is due (so, merge between March 1 and March 8)
Should include the standard mainpage.dox file that can be found in, e.g., the Week 5 root directory.
Might have already been done.
Issue migrated from Bitbucket.
The assignment writeup suggests using sleep() or usleep() for rate limiting in client1.cpp. However, I think this would be a poor choice because client1 is supposed to "display any incoming messages immediately as they arrive." So, students would have to send in a different thread than they receive if they are going to use a blocking sleep() operation while still displaying incoming messages "immediately."
A better approach to suggest would be sending and receiving in the same loop, but skipping the send() if insufficient time has elapsed.
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