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boon's Introduction

Hi there 👋

My name is Cam McHenry. I'm a software engineer that is passionate about building great web applications. I'm currently working at GitHub. I sometimes write about TypeScript and React on my blog, as well as other general web topics.

Tools

I also enjoy writing tools, some of which you can find here:

  • CacheCheck - Check HTTP caching headers for any URL on the web
  • Is It Worth It To Automate? - Calculator to figure out whether a repeated task is worth automating based on how much time it would save you

boon's People

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boon's Issues

package.path not make any sense

Hello. It seems that package.path not make any sense when building with boon. For example

package.path = 'libs/?.lua;' .. package.path
require("dummy")

not works although it should while

require("libs.dummy")

works fine

Can it be fixed?

Unable to download windows build

Looks like the URL may have changed?

[0:21:34] laptop:~/Library/Application Support/boon/11.3 % wget https://bitbucket.org/rude/love/downloads/love-11.3-win32.zip
--2021-02-24 00:21:36--  https://bitbucket.org/rude/love/downloads/love-11.3-win32.zip
Resolving bitbucket.org (bitbucket.org)... 104.192.141.1
Connecting to bitbucket.org (bitbucket.org)|104.192.141.1|:443... connected.
HTTP request sent, awaiting response... 404 Not Found
2021-02-24 00:21:37 ERROR 404: Not Found.

[0:21:37] laptop:~/Library/Application Support/boon/11.3 %

Failed to build boon from source

I'm trying to build the program from the cloned repo and I'm getting the fallowing error (using both cargo and rustc 1.26):

warning: unused manifest key: package.edition
error: failed to parse lock file at: /home/mmd/Programs/boon/Cargo.lock

Caused by:
  invalid serialized PackageId for key `package.dependencies`

Both build and build --release fail

macOS build not working correctly

the problem is that the blabla.love file is copied to blabla.app/Contents/Resources/love_file_name instead of blabla.app/Contents/Resources/blabla.love

the fix is easy:
change line 386 in build.rs to the following:
resources_path.push(get_love_file_name(&project));

.love file being generated is malformed

I tried upgrading an existing project using Boon 0.3.0 to 0.4.0, but the builds it generates crash immediately.
It seems that at least on my machine, the folder structure is not being respected, and all files are being put directly into the root of the .love file.

Expected behavior:
image
(The bottom explorer window shows the contents of the .love file after being unzipped by 7zip)

Current behavior:
image
(The bottom explorer window shows the contents of the .love file after being unzipped by 7zip)

Example source code and Boon.toml:
boonerror-minimal.zip
The malformed .love file generated by 0.4.0:
Minimal error demo.zip

OSX Issue

Don't know what happened, but now it won't even run the OSX installer- it just spits out command line garbage. Image-
Screen Shot 2020-03-11 at 9 48 43 AM

A few weeks before, it used to install but acted funky so I uninstalled it. Now it won't even install

Specify an array of targets in the build section

It would be nice to have something like this:

[build]
target = ["windows", "macos"]

And also an option for

target = "all"

The advantage here is that you can just run boon build . without having to specify a target each time. It is also more flexible as you can choose exactly which targets to build for, which could be helpful when there is more than just two possible ones. Also, it may be a good idea to split the "windows" target into "win32" and "win64".

New release?

Hi all!

Thanks for boon - it's.. been a boon to my workflow.

I've been building it from source from the time that LOVE moved to GitHub, as the '20 release is still using the old bitbucket URLs. However, I'd like to remove that step from my CI pipeline and be able to download the binary if possible.

Any chance we could get a new GitHub release to facilitate that?

Require failed

Hello,
When I package my game with boon, all my requires failed when I run my game.love :
image

my_lib = require("lib.mon")

Missing support for Love2D 11.4 and 11.5

Problem seems twofold:

  1. latest macOS release build is so old it only has 11.3 in it
  2. latest source is not aware of 11.5
% boon love download 11.5
error: '11.5' isn't a valid value for '<version>'
	[possible values: 0.10.2, 11.0, 11.1, 11.2, 11.3]

	Did you mean '11.3'?

USAGE:
    boon love download <version>

For more information try --help

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