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License: MIT License
My pico-8 games
License: MIT License
Should display the user's items and their quantities. Individual items should be highlighted in some way to let the user know what is selected, and the name should also be displayed. Currently thinking this will be a grid view with quantity and name at the top/bottom, but we'll see.
Crafted item usage should have a confirm yes/no prompt.
Crab Rave (islands):
Find crabs on an island. Interact with them and they'll mention that they love to dance and will reward those with the party spirit. If the user creates a boombox and speaks to the crabs again, the crabs will start dancing and reward with a "shiny coin." The boombox will stay with the crabs.
Sleepy seal (ice):
Find a seal on a block of ice. The seal complains about not being able to sleep. If the user creates a music box and plays it, the seal rewards with a hint about where to find the "tastiest golden fish" before falling asleep. The music box stays with the seal.
Sushi octopus (junk):
Find in an alcove that looks like a restaurant. Laments lacking fish due to pollution. The player must bring every type of fish to complete the quest to receive the "fine bamboo pole". Rewards are also given for the first time each rarity type is brought.
It might be easier to fill this out manually, but consider mixing in procgen.
Features:
Player should be able to fish for junk when fishing outside of fishing spots, or a chance (varying by region) when fishing at fishing spots.
This should be the first task for the backpack. When the user hits X
the backpack should open. The backpack should have two tabs at the top, "Items" and "Crafting", that can be switched between using the D-Pad.
Fishing system will be based on Hades
Implement a shop that crafts useful items in exchange for fish and junk. There should be a list of recipes (SV style) that require certain items. Possibly hide recipes out in the world, message in a bottle?
After creating some recipes, create shopkeeper/crafting menu. This will pull items from the backpack if they are available. There should be some easy way to see whether some recipe can be crafted. See #10
Shop is ready, now just need to update the backpack and display a message saying item crafted
Player should be able to press X
near a creature and begin dialogue. There should also be prompts to either talk/shop with the shopkeeper and chef characters.
The play area should be divided into 4 regions:
Implement a camera that follows the player smoothly.
Update fishing spots to have information about what kinds of fish/junk they contain.
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