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DuEngine is a 2D Game Engine built uppon the library GorgonDart.
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DuEngine is a 2D Game Engine built uppon the library GorgonDart.
Tilemaps should support the repeat function, like this.
TileMap map = new TileMap();
map.repeatX = true
map.repeatY = true
The Input buffer should store the triggered commands in a circular list.
It should be able to check if some InputCommand was executed.
The InputCommandController should tie the InputBuffer and a List of InputCommands.
It Should have a update method that checks for each of the commands in the list and trigger their correspondent callback.
The Camera should respect the background bounds. It should not show the parts that there is no background.
Example:
It should just scroll after the followed object reaches the middle of the screen for instance.
As a developer I want to be able to create Particles/Effects that are composed of a Animation or a single Sprite to be Displayed for some time and then disappear.
For Now, a particle can be a simple abstract Class that may look like this:
abstract class Particle {
void update();
void draw( draw parameters );
bool get alive;
static Function get emitter;//Returns function that can emit a new instance of this particle.
}
We can have another Particle called ParticleEffect/Effect that extends the Particle class and just shows an Animation and then dies.
Maybe we can have something like an Particle Emitter that creates Particle instances using the spawnFunction.
class ParticleEmitter {
Function _emitter;
ParticleEmitter(Function emitter);
emit(); //emit new Particle using the emitter function.
}
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