The Conflict-Driven Storytelling Framework aims to help storytellers create engaging narratives, enhance player agency, and improve their storytelling skills. The framework is designed to provide guidance on various aspects of storytelling, such as character development, worldbuilding, and pacing, with a focus on conflict as a driving force for the narrative.
This framework is intended for game masters, writers, and anyone interested in improving their storytelling abilities in collaborative settings. Whether you're running a tabletop RPG, writing interactive fiction, or working on any project that involves collaborative storytelling, the Conflict-Driven Storytelling Framework can offer valuable insights and guidance.
To get the most out of the framework, start by reading the chapters in order. Each chapter covers a different aspect of storytelling, and they are designed to build upon each other. However, you can also refer to specific chapters based on your needs and interests. The framework is meant to be flexible and adaptable to various storytelling contexts, so feel free to use it in the way that works best for you.
- Introduction
- Worldbuilding: Crafting an Engaging Environment
- Understanding Conflicts
- The Story Circle: A Flexible Story Structure
- Plot Points
- Creating Engaging Scenes and Adapting to Players' Choices
- Running the Game
- Reflecting on the Game
- Conclusions
We welcome contributions and suggestions from the community. If you have ideas for improvements, new content, or any other feedback, please feel free to open an issue or submit a pull request. Your input is valuable in making this framework even better for all users.
The Conflict-Driven Storytelling Framework is published under the Creative Commons Attribution-NonCommercial 4.0 International License. You are free to share, copy, and redistribute the material in any medium or format, as well as adapt, remix, transform, and build upon the material, as long as you give appropriate credit, provide a link to the license, and indicate if changes were made. You may not use the material for commercial purposes.
If you have questions or suggestions related to the framework, please feel free to open an issue on GitHub or contact the author via email.