carnivores-cpe / c3dit Goto Github PK
View Code? Open in Web Editor NEWModel editor for Carnivores series
Model editor for Carnivores series
End users can click on the final notch or drag the trackbar's slider to the right side's end, this sets the current animation frame to an invalid index causing the vertex transformations become corrupt until the frame index is reduced.
This means we could be illegally accessing out of bounds memory... very bad!
Will need to change the data over to std::vector instead of fixed arrays anyway, but before we do we can change to C++ 11 std::array, swapping to vectors from there isn't hard.
C3dit 1.7 crashes upon loading a 3df, both rigged and unrigged
Source: https://github.com/fltk/fltk
It's open source and free to use, cross-platform and does most of what is needed I believe.
Would be better than hand coding the Win32 & COM stuff and would let Linux users use the tool.
I think I also need to be added to this project, I can't edit or do anything in here like change labels and I'm the owner of C3Dit.
On behalf of: Golden Frog Studios
When I run C3Dit with ExperimentalGL
off and UseShaders
on, there is nothing being shown, but the Window updates properly if I load a file.
I tried to change some settings but nothing fixed it.
Steps to reproduce the behavior:
My model to be drawn and animated.
please complete the following information:
Dev Note: The issue stems from the Intel Graphics, when the user launched C3Dit with the discreet GPU (NVIDIA GTX 1650 for reference) C3Dit ran as expected with no more apparent issue.
When closing C3Dit on another screen/display, the next time the program is launched the window won't be visible or potentially will appear in a 'random' place on your displays configurations.
In single monitor set ups, or if you close the window on the main display, this is not a problem.
Being able to select things via the shift button. This feature would save time by a lot.
In C3dit 1.5.1 (and onwards), you can't instantly see the results of sound renaming. You will have to re-open the file if you want to make sure that the sound's name was changed.
In C3dit 1.6 (and onwards), the same issue now happens to animations.
To add more details, if one tried to add an animation in these versions, a message reading "Open Context Item" would appear. In this case, however, nothing happens at all.
Sometimes rigged models end up having more than 32 bones, and C3dit would crash if one had tried to load them into the program. Lifting the limit (and, if possible, removing it at all) in an official release of C3dit would be greatly appreciated.
The text in the about dialog box is stylized with bold and also overflows vertically downwards off the dialog box drawn area, making it hard to read.
Describe the bug
When I open C3dit 1.7.0 with shader's on, the texture of the model i opened heavily darkens.
To Reproduce
Expected behavior
The texture to appear as expected.
Desktop (please complete the following information):
Additional context
c3dit.cerr.log
c3dit.cout.log
When one selects a billboard triangle they also end up selecting the triangle behind it
The "remove" button doesn't work at all. Re-opening the saved car file shows that nothing happens with the supposedly deleted animation. The bug is present in 1.5.1, 1.6 and 1.6.1.
After double clicking a tree view item or group and entering a new name into the text field, hitting enter or applying changes, causes C3Dit to crash in 1.5.1 onwards.
The imported texture's hue will change.
In some cases the editor might even crash: it happens if you try to import a vanilla texture of an animal onto the vanilla model of the same creature. If the texture is modified, C3dit will just change its hue.
The bug is exclusive only to the 1.6 version of the editor, so feel free to remove this report if it has been fixed.
A user, StarFreak, brought to attention an issue with 1.6.1 version where they are unable to add new animations to a CAR file, only replace existing ones.
When you import an OBJ file into C3dit, it slightly dislocates the UV map of the model.
If an user tries to rename an animation (or sound) with a treeview element (that is not the intended animation/sound) selected beforehand, the selected element will end up being renamed.
If it's an animation and it ends up having the name of a pre-existing one, they both become the same thing.
Older versions of C3dit (0.0.99.5 for example) had this feature that allowed users to see what flags were applied to the triangles. It would be incredibly useful if this feature was brought back.
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