Comments (12)
@Anarchid This should be resolved by #717, a new build is being created here: https://github.com/carson-katri/dream-textures/actions/runs/6678624526?pr=711
Let me know if you still have issues and I can look into further fixes.
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@Anarchid Good catch. This seems to be a bug in diffusers
when using auto pipelines. I've opened an issue there, but in the meantime I'll look for a workaround.
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#720 works around this issue for now. Let me know if you run into any other issues with the latest on releases/0.3.0
. A new build is being created here: https://github.com/carson-katri/dream-textures/actions/runs/6714616416?pr=711
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The AutoPipeline bug was fixed in upstream diffusers, so I've updated the dependency in #721 and reverted the workaround. Everything should be back to normal.
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From browsing around the source it looks like there are specific configs for using controlnets with other checkpoints (cldm_v15.yaml, cldm_v21.yaml), but no such for sdxl? Does something like this need to be configured specifically?
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The primary issue seems to be that using ControlNet for depth projection isn't working in general, it's not a SDXL specific issue.
Those config files are only used for checkpoint conversion when using checkpoint importing or checkpoint linking. It doesn't require a SDXL ControlNet config file because these models so far are only distributed as diffusers weights.
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Is there any likely place where it could be fruitful for me to look around rather than wait for more competent people to deal with it? :)
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The fix works, thank you greatly!
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Hm, looks like it only works for the first time per blender run. Restarting Blender helps, but after the first click on "project dream texture" any following attempts are met with this:
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Switching to sd2 depth (without contorlnet) and back to sdxl with cn also resets the problem.
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This seems to solve the previous problem, but now i get a Cuda OOM error on second execution - seems that the SDXL gets loaded into memory for a second time, where it doesn't quite fit, sadly.
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After updating addon and diffusers, everything flies smooth now.
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Related Issues (20)
- depth2img unhandled pipeline class HOT 1
- Support for the AI Horde HOT 3
- Error when trying to import safetensors HOT 2
- matches no enum in 'DreamPrompt', '', 'backend' HOT 5
- Generating with a linked Checkpoint/safetensor file or folder will fail if the addon can't connect to the internet HOT 2
- Image to image generation don't work with the node-based Dream Texture render engine HOT 1
- Why hasn't it been updated for a long time? HOT 2
- <title>Why was this bug created? HOT 3
- Error while Validate Installation in Mac: module 'mpmath' has no attribute 'rational' HOT 2
- Error installing dependencies in Linux Min HOT 2
- stabilityai/stable-diffusion-2-depth is no longer found by the addon's search functionality HOT 2
- generate button stuck on starting HOT 2
- Implementation ADE20k Segmentation Colors in Blender Imageeditor
- cant use model on amd gpu HOT 3
- <title> Blender 4.1 install issue compatibility with Dream Texture (AMD Version) HOT 1
- Dream Texture doesn't download any library and search doesn't work HOT 18
- No module named 'dream_textures.api' HOT 2
- numpy import error
- <title>Error while installing
- 3.1 and safetensors files HOT 1
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