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carson-katri avatar carson-katri commented on June 24, 2024 1

@Anarchid This should be resolved by #717, a new build is being created here: https://github.com/carson-katri/dream-textures/actions/runs/6678624526?pr=711

Let me know if you still have issues and I can look into further fixes.

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carson-katri avatar carson-katri commented on June 24, 2024 1

@Anarchid Good catch. This seems to be a bug in diffusers when using auto pipelines. I've opened an issue there, but in the meantime I'll look for a workaround.

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carson-katri avatar carson-katri commented on June 24, 2024 1

#720 works around this issue for now. Let me know if you run into any other issues with the latest on releases/0.3.0. A new build is being created here: https://github.com/carson-katri/dream-textures/actions/runs/6714616416?pr=711

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carson-katri avatar carson-katri commented on June 24, 2024 1

The AutoPipeline bug was fixed in upstream diffusers, so I've updated the dependency in #721 and reverted the workaround. Everything should be back to normal.

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Anarchid avatar Anarchid commented on June 24, 2024

From browsing around the source it looks like there are specific configs for using controlnets with other checkpoints (cldm_v15.yaml, cldm_v21.yaml), but no such for sdxl? Does something like this need to be configured specifically?

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NullSenseStudio avatar NullSenseStudio commented on June 24, 2024

The primary issue seems to be that using ControlNet for depth projection isn't working in general, it's not a SDXL specific issue.

Those config files are only used for checkpoint conversion when using checkpoint importing or checkpoint linking. It doesn't require a SDXL ControlNet config file because these models so far are only distributed as diffusers weights.

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Anarchid avatar Anarchid commented on June 24, 2024

Is there any likely place where it could be fruitful for me to look around rather than wait for more competent people to deal with it? :)

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Anarchid avatar Anarchid commented on June 24, 2024

The fix works, thank you greatly!

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Anarchid avatar Anarchid commented on June 24, 2024

Hm, looks like it only works for the first time per blender run. Restarting Blender helps, but after the first click on "project dream texture" any following attempts are met with this:
image

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Anarchid avatar Anarchid commented on June 24, 2024

Switching to sd2 depth (without contorlnet) and back to sdxl with cn also resets the problem.

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Anarchid avatar Anarchid commented on June 24, 2024

This seems to solve the previous problem, but now i get a Cuda OOM error on second execution - seems that the SDXL gets loaded into memory for a second time, where it doesn't quite fit, sadly.

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Anarchid avatar Anarchid commented on June 24, 2024

After updating addon and diffusers, everything flies smooth now.

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