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feather's Introduction

Feather

Feather is a WIP toy scripting language meant for use with the Argus game engine.

Components

Feather will eventually consist of a number of separate components:

  • A language specification
  • A standard library specification and implementation
  • A bytecode specification
  • A bytecode compiler
  • A VM
  • A bytecode interpreter
  • Potentially a JIT native compiler

Ideally, the VM will be capable of accepting bytecode directly or generating it on-the-fly from Feather code.

Design Goals

  • Syntax should be as simple as possible while still being expressive
  • Optional dynamic typing while retaining support for static typing
  • QoL language features:
    • Native tuple types (anonymous structs)
    • Array/map literal syntax
  • Language should provide first-class support for domain-specific QoL features like automatic event handler registration via type/function attributes
  • Binding interface should allow for explicit registration of constructs like namespaces and struct and enum types (rather than needing to hack in support, e.g. in liblua)
  • Standard library should provide utilities specific to game programming (e.g. vector/matrix types, lerp functions)

License

All resources and code related to Feather are made available under the LGPLv3 license.

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