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maxmsp-clojure-expo74's Introduction

Functional Programming in Clojure for MaxMSP

Install

The following JAR files need to go into Cycling '74/java/lib:

  • clojure-1.3.0.jar
  • net.loadbang.clojure-1.2.0.jar
  • net.loadbang.lib-1.8.0.jar
  • net.loadbang.scripting-1.1.0.jar
  • log4j-1.2.12.jar

The file of patchers and Clojure script files (maxmsp-clojure-expo74.zip) goes into the patches folder for Max (or anywhere in Max's search path).

Downloads available under this GitHub project if you have an account; otherwise, all available from Dropbox.

Java

OS X versions up to Snow Leopard have Java installed by default.

OS X Lion does not have Java installed, but typing java in a Terminal window prompts to start the installation process.

For Windows, Java is downloadable from Oracle. The JRE (Java Runtime) will probably work, but I tested with the JDK.

Getting Started

The directory trails contains README files for a set of tutorials; corresponding patchers are in the directory patchers. The directory DONE contains completed exercises.

More advanced examples can be found in the source net.loadbang.clojure project.

Other Software

  • Windows text editor: Notepad++ - supports editing of Lisp source.
  • OS X text editor: TextMate - supports bracket matching.
  • Either platform: jEdit - native Java application.

Original Sources

All the net.loadbang sources are on GitHub:

The other dependent libraries (log4j, and Clojure itself) are pulled in via Maven in the build process; sources are also available for these.

Online Resources

maxmsp-clojure-expo74's People

Contributors

cassiel avatar

Stargazers

Adam Hill avatar Guido Schmidt avatar JT5D avatar Antoine Lagadec avatar  avatar Chris Anderson avatar  avatar hems.io avatar

Watchers

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maxmsp-clojure-expo74's Issues

Clojure data structures

Hello,
I was wondering how you handle max data-structures. Do you convert them into clojures persistent structures (vectors,maps, etc)? I could use the max java classes directly but it wouldn't be very elegant and I would lose the benefits of immutability.
On the other hand I'm a bit worried about performance if i convert/copy every time I switch worlds...

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