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mini-planets's Issues

wrapping texture around planet

The planet is a sphere, so adding a texture to it can be difficult. We need a way to:

  • produce NO weird looking artifacts at the edges of textures
  • don't stretch the texture in any weird way
  • no mirror edges
  • leave the option open to make the texture coordinates be bigger than the texture itself, to allow repeated elements

options:

  • cube mapping
  • uv mapping
  • let each vertex have multiple texture coordinates, with weights

ideas: objects to add

planet surface/terrain types:

  • ocean(deep/shallow)
  • sand
  • grass
  • colored flowers
  • moss
  • rock
  • tilted soil

(Collect more dirt or asteroids to make a planet bigger)

solar systems a player could spawn in:

  • white dwarf system
  • red giant system
  • binary system with two suns
  • system with a colored nebula

objects to buy/craft add to planet:

  • moon(causes tide)
  • rings
  • rainbow
  • satelite(adds tv)
  • mountains
  • houses (big/small/tent)
  • palm tree
  • lemon tree
  • spaceship
  • solar panels
  • batteries
  • bigger planet
  • shield around planet
  • cannon
  • center of mass (causing gravity, movable)
  • hexagonal tiles and bricks

pets:

  • dog
  • cat
  • hamster
  • clownfish and (green/pink/red) anemone

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