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community_collabs's Introduction

Community Collabs

HEADS UP

These projects have moved to their own individual repositories:

Why?

Mostly for easier organization of projects. Having multiple projects condensed into one repository resulted in inconveniences and disorganization when it comes to managing and separating stuff, especially issues and bugs.

Another thing is the planned move to put all releases on Github, making for a much nicer end-user experience when compared with Mediafire. I'd also like to setup more workflows and just make everything much more optimized.

Until further notice, this repository is becoming a public archive.

community_collabs's People

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community_collabs's Issues

Ravagers do not break blocks

Ravagers do not break blocks. If you look at the Ravagers, they can break things like leaves and snow. The morphed Ravager cannot.

Add Horse

Add to work towards Milestone 1

Suggested by Haste on MCPE Add-ons

Resolved in 0.0.5

Add Bee

Add to work towards Milestone 1

Suggested by waking on YouTube

Resolved in 0.0.5

Held items may render in the wrong spot

Held items render in the wrong spot for basically all mobs except for Player
I haven't tested this extensively yet, however.
Steps to reproduce:

  1. Hold an item and Morph into Player, observe the item position
  2. Morph into a creeper and observe the item position
  3. Relog and observe the item position

Expected result: Because the creeper doesn't have hands, the item should unrender or stay at the position where it was when a player held it
Actual result: After relogging, the item appears on the creeper's head

Secondly, when swinging as a different mob other than the Player, the item doesn't swing
Steps to reproduce:

  1. Hold an item and Morph into Player, swing and observe
  2. Morph into Wither Skeleton, swing and observe

Expected result: As a Wither Skeleton, the item should swing with the hand, as it did with the Player
Actual result: The item stays put, and doesn't swing

Add Pig

Add to work towards Milestone 1

Suggested by SubtleGalaxy99 on MCPEDL
Suggested by kauas_play on YouTube

Resolved in 0.0.5

Add Piglin

Add to work towards Milestone 1

Suggested by KillerHacker 523 on MCPE Add-ons
Suggested by Sla2herSn1per ! on YouTube

Resolved in 0.0.5

Add Cat

Add to work towards Milestone 1

Suggested by Haste, Mhaeahnne Milo Punzalan, Lorna Reichmann, & Die Roblox Brüder on MCPE Add-ons
Suggested by BlueIcezen & Die Minecraft Gamer on MCPEDL
Suggested by kauas_play on YouTube

Resolved in 0.0.5

Add Villager

Add to work towards Milestone 1

Suggested by Elaine Matthews & Rholie Baoit Glase on MCPE Add-ons
Suggested by kauas_play on YouTube

Resolved in 0.0.5

Add Fox

Add to work towards Milestone 1

Suggested by Haste & Joseph Cabrera on MCPE Add-ons
Suggested by BlueIcezen on MCPEDL

Resolved in 0.0.5

Some mobs break worlds

If you relog when morphed into a Vex, you are faced with an error screen that says disconnectionScreen.unexpectedPacket

Steps to reproduce:

  1. Morph into a Vex
  2. Relog

Expected result: You should be able to load into the world like normal
Actual result: You are unable to load into the world

Currently the only fix for this is to use an inventory editor like MCCToolChest and delete the player data. More testing is needed to find the exact component and player info that causes this.

2021/04/04 - After further testing, it appears I forgot to remove the minecraft:despawn component, which caused the issue 😅

Fixed in 0.0.4

Add Enderman

Add to work towards Milestone 1

Suggested by Elaine Matthews, Anonymous Jeep, Acid Productions, unknown, & some chars i cant type on MCPE Add-ons
Suggested by skeleton XD, Bon Dit & Rocky Prashant on YouTube

Resolved in 0.0.5

Add Cow

Add to work towards Milestone 1

Suggested by kauas_play on YouTube

Resolved in 0.0.5

Mobs like zombie won't hold out their arms

Mobs like Zombie + Variants and Skeleton + Variants don't hold out their arms
Expected result: When morphing into one of the mobs listed above, they hold out their arms as they do in their actual entities
Actual result: They do not hold out their arms

Fixed in 0.0.5

Lack of movement animations

Many mobs, other than the play, don't have moving legs when walking.
The mobs include:

  • Creeper
  • Elder Guardian
  • Endermite
  • Evoker
  • Ghast
  • Guardian
  • Hoglin
  • Magma Cube
  • Phantom
  • Ravager
  • Shulker
  • Silverfish
  • Slime
  • Vindicator
  • Witch
  • Zoglin

Expected result: Mobs move parts of their body
Actual result: Mobs stay fixed and don't move when walking

noMovingAnimation.mp4

Resolved in 0.0.5

Slime renders improperly

Slimes' eyes look way more solid than it should, when morphed into it

Steps to reproduce:

  1. /event entity @s cda002:remove
  2. /event entity @s cda002:slime

Fixed in 0.0.3

Reopened, slime face doesn't render.

Vex oversized

When morphing, the Vex is human-sized as opposed to being their size in the regular hostile mob.

Fixed in 0.0.4

Add Rabbit

Add to work towards Milestone 1

Suggested by BlueIcezen on MCPEDL

Resolved in 0.0.5

Phantoms aren't controllable

After leaving the ground, you can't get back down.
Steps to reproduce:
2 Methods:

  • Method 1: Morph into a Phantom and Jump
  • Method 2: Morph into a Phantom and walk off a ledge

Expected result: You should be able to control your movement and move up, down, forward, backwards, etc.
Actual result: You lose control and if you jumped, will move upwards forever until you morph into another entity.

Temporary Fix in 0.0.2

Suggested fixes:

Progress Fix in 0.0.4

Blaze doesn't render

Formerly on Issue #16 the blaze would only render with a head and 1 'leg'. Now, it doesn't render at all.
These content logs errors constantly appear during the morph:

10:25:50[Molang][error]-minecraft:player.0.4b083f34-ff57-4065-97e5-215d3c543888.000TntMask | MolangScriptArg::get<>() called on incompatible type 


10:25:50[Molang][error]-minecraft:player.0.4b083f34-ff57-4065-97e5-215d3c543888.000TntMask | Error processing expression array.geometries[query.variant]

Fixed in 0.0.4

Remove Nametag

Suggested by GoldenMIXTAPEE PS on MCPE Add-ons
Suggested by Astrex on Discord

Mobs are fast in water

Some mobs are extremely fast when you swim in the water.

Reported by Affan Khan on MCPE Add-ons

Fixed in 0.0.5

Sometimes will not burn in daylight/lava for entities that should burn, because others have "minecraft:fire_immune" component, relogging fixes this

Sometimes the mobs that should burn in daylight or in lava don't burn. This is because some mobs have the "minecraft:fire_immune" component. Relogging appears to fix this.
The mobs affected are:

  • Player
  • Creeper
  • Drowned
  • Elder Guardian
  • Endermite
  • Evoker
  • Guardian
  • Hoglin
  • Husk
  • Phantom
  • Piglin Brute
  • Pillager
  • Ravager
  • Shulker
  • Silverfish
  • Skeleton
  • Slime
  • Stray
  • Vindicator
  • Witch
  • Zombie
  • Zombie Villager

The mobs that are immune are:

  • Blaze
  • Ghast
  • Magma Cube
  • Vex
  • Wither Skeleton
  • Zoglin

Steps to reproduce:

  1. Morph into an unimmune mob
  2. /gamemode s
  3. Step into lava
  4. You should burn
  5. Morph into an immune mob and step into lava
  6. You shouldn't burn
  7. Morph back into an unimmune mob and step into lava

Expected result: You burn after Step 7
Actual result: You don't burn after Step 7

Suggested fixes:

Fixed in 0.0.4

Add Wither

Add to work towards Milestone 1

Suggested by Liam Stemp on MCPE Add-ons
Suggested by Ferdi Can on YouTube

Resolved in 0.0.5

Stray doesn't render with outer layer

Stray won't render with the outer coating, when morphing into it

Steps to reproduce:

  1. /event entity @s cda002:remove
  2. /event entity @s cda002:stray

Fixed in 0.0.3

Bug Reporting Format

TITLE: Summary of the bug

DESCRIPTION:

  • Detailed information, include expected result, actual results, and anything that will apply
  • Steps to reproduce (if applicable)
  • Any files that may apply
  • Any Content Log Errors that may apply

When reporting, please remember that you are now in charge of keeping this bug up to date. As people may comment and contribute, you need to update the main title accordingly.

Add Ender Dragon

Add to work towards Milestone 1

Suggested by Liam Stemp on MCPE Add-ons
Suggested by Ferdi Can on YouTube

Resolved in 0.0.5

Add more loot tables

Currently, there are mobs' morph items that can't be obtained by killing them. These include:

  • Piglin Brute
  • Piglin
  • Donkey
  • Fox
  • Mule
  • Agent

Some items also don't work, even though they have a loot table:

  • Player
    WIP

A proposed solution that would solve all this would be to save each item in a structure, then load it. This has issues however, for example, needing to modify each and every single vanilla mob file, as well as making subpacks harder to do, creating large amounts of data.

Fixed some in 0.0.8

Feature Request or Optimization Format

TITLE: Summary of Feature Request or Optimization

DESCRIPTION:

  • Detailed information; If for optimization, give code snippets
  • Any files that may apply

Add Bat

Add to work towards Milestone 1

Resolved in 0.0.5

Add Wolf

Add to work towards Milestone 1

Suggested by Mini among us me crew mate, unknown, Barbars Multi, Lorna Reichmann, Die Roblox Brüder, & Aria Rueff on MCPE Add-ons
Suggested by BlueIcezen & Die Minecraft Gamer on MCPEDL
Suggested by kauas_play & Die Roblox Brüder on YouTube

Resolved in 0.0.5

Camera won't adjust based on entity size

Based on the size and height of an entity, the camera should adjust so that it feels like you are that mob.
Steps to reproduce:

  1. Enter 1st Person
  2. Morph into a Player and then observe - This is a tall entity so the camera should be higher above the ground
  3. Morph into an Endermite and then observe - This is a short entity so the camera should be closer to the ground

Expected result: Camera adjusts to be closer to the ground and things look bigger
Actual result: Camera stays the same height above the ground things don't change in size

As far as I am aware, and like Hidden-Trial said, unfortunately add-ons are not currently capable of doing this. Experimentation is welcome, but this is likely to be a bug that would be fixed in the far future, or never.

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