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phaser-space-flyer's Introduction

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phaser-space-flyer's Issues

Get ScaleManager to use full browser window

The ScaleManager full screen option is fine and dandy for desktop, but for mobile it may be helpful to be able to get the ScaleManager to handle using up the full window and adjusting for orientation and screen size. From a quick search so far, this is not terribly simple...

The world is bounded

In order to make a 100% accurate space shooter, we need space to be seemingly endless. Can we do this with phaser?

Turn 'n Shoot

It is possible to fire (spacebar) while accelerating (up arrow) and turning right (right arrow), but it is not possible to fire while accelerating and turning left (left arrow).

Add enemies

Let's experiment with enemies and AI fighting a bit.

Add mobile support

What can we do with phaser on mobile? Is it possible/worthwhile to build anything from browser (#8)? Assuming not, how can we build and test for mobile as we do things?

Create touch-enabled movement

#9 is the larger request for mobile support, but let's explore movement options that don't require the keyboard. Does any system like this ultimately mean that combat has to be AI to some degree?

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