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Some thoughts & roadmap

Given this was made for large open-worlds, I think we should take another look at how this scales to lots of inputs for supply/demand, lots of unique goods, having global access, etc.

Some things I think we should look into:

  • Refactor AI to work on many goods at once, doesn't really make sense to have one of these running for each individual price to be tracked
  • Work on easy way of registering inputs for supply/demand, e.g., having an Iron Mine in a completely different part of the world register a listener so it can update the supply every time it generates resources, having a town register a listener to add demand each week, etc
  • Move fields to static so that they can be accessed all throughout game and we don't need to maintain a reference to a specific class of the AI
  • Abstract supply and demand into separate "economy product" scripts which handle themselves
  • Look into expanding the weight function to make more sense for different types of products
  • Think about how we can serialize data for saving/loading world, syncing in online games, etc

Just some things for us to look into, will update

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