Comments (2)
This repository is for the 3D Tiles format specification. Issues here should be about the specification itself. If you have questions about rendering (3D Tiles) with CesiumJS, you should ask them in the CesiumJS section of the Cesium Community Forum.
But to at least try to give a first hint: Just assigning a color
to a picked object will not change the color of a rendered object. What you are trying to accomplish can probably be done with styling. A basic example is shown here:
viewer.screenSpaceEventHandler.setInputAction(function onMouseMove(movement) {
const pickedObject = viewer.scene.pick(movement.endPosition);
console.log('pickedObject:');
console.log(pickedObject);
if (!Cesium.defined(pickedObject)) {
return;
}
const content = pickedObject.content;
if (!Cesium.defined(content)) {
return;
}
if (!(content instanceof Cesium.Model3DTileContent)) {
return;
}
const style = new Cesium.Cesium3DTileStyle({
color: "color('red')"
});
content.applyStyle(style);
}, Cesium.ScreenSpaceEventType.MOUSE_MOVE);
It will apply the given style (which just colors an object in 'red') to the elements that you are hovering with the mouse. Further examples of styling can be found in the Sandcastle at https://sandcastle.cesium.com/index.html?src=3D%20Tiles%20Feature%20Styling.html . More detailed or specific questions should be discussed in the forum.
from 3d-tiles.
This repository is for the 3D Tiles format specification. Issues here should be about the specification itself. If you have questions about rendering (3D Tiles) with CesiumJS, you should ask them in the CesiumJS section of the Cesium Community Forum.
But to at least try to give a first hint: Just assigning a
color
to a picked object will not change the color of a rendered object. What you are trying to accomplish can probably be done with styling. A basic example is shown here:viewer.screenSpaceEventHandler.setInputAction(function onMouseMove(movement) { const pickedObject = viewer.scene.pick(movement.endPosition); console.log('pickedObject:'); console.log(pickedObject); if (!Cesium.defined(pickedObject)) { return; } const content = pickedObject.content; if (!Cesium.defined(content)) { return; } if (!(content instanceof Cesium.Model3DTileContent)) { return; } const style = new Cesium.Cesium3DTileStyle({ color: "color('red')" }); content.applyStyle(style); }, Cesium.ScreenSpaceEventType.MOUSE_MOVE);It will apply the given style (which just colors an object in 'red') to the elements that you are hovering with the mouse. Further examples of styling can be found in the Sandcastle at https://sandcastle.cesium.com/index.html?src=3D%20Tiles%20Feature%20Styling.html . More detailed or specific questions should be discussed in the forum.
thank you very much!
from 3d-tiles.
Related Issues (20)
- Clarify the use of non-8-bit-channels in property textures HOT 1
- How to format data HOT 1
- glTF metadata uses integers where it should use "glTF IDs" HOT 1
- Inconsistency in tile schema and its description
- Cesium 1.1 tiling data failed to load
- Clarify details about `featureCount` and `nullFeatureId` HOT 4
- Can Earth Explorer 3D Map with Augmented reality be added as Viewer?
- Can Map Data Explorer iOS and Android be added as Viewer - it supports 3DTILES
- Basic, minimal examples; sources for README figures HOT 10
- EXT_mesh_features Clarification: How many feature ids does an indexed geometry have when ids are implicitly derived? HOT 7
- EXT_mesh_features Rendering: How to visualize "interpolated" features? HOT 8
- 3D-Tiles 1.1 Implicit tile about .subtree binary file HOT 6
- Implementation notes refer to `bufferView` where `bitstream` should be used
- 3D-Tiles 1.1 implicit tile : Octree HOT 2
- 3D-Tiles 1.1 voxel HOT 1
- Clarification for content availability of implicit tileset roots HOT 4
- 3D-Tiles 1.1 voxel HOT 3
- 3D-Tiles 1.1 voxel's customShader HOT 1
- 3D-Tiles 1.1 binary .voxel file HOT 3
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from 3d-tiles.