Comments (1)
This repository is for maintaining the specification of 3D Tiles. If you want to ask for clarifications about the specification, then this can be done by opening an issue here (even when the goal is implementing a 3D Tiles renderer based on the specification). But the issues here are not a general support area. If you have questions that are only about an implementation or aspects of the behavior of CesiumJS in particular, you should ask them in the community forum at https://community.cesium.com/c/cesiumjs/5
In this case, it would probably be helpful if you could share that tileset, attached as a ZIP file (assuming that this is only test data that can be shared). Right now, I don't see why the type of the content should determine whether ~"invalid requests" should be sent out. But maybe this can be sorted out in the forum thread.
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Related Issues (20)
- Clarify the use of non-8-bit-channels in property textures HOT 1
- How to format data HOT 1
- glTF metadata uses integers where it should use "glTF IDs" HOT 1
- Inconsistency in tile schema and its description
- Cesium 1.1 tiling data failed to load
- Clarify details about `featureCount` and `nullFeatureId` HOT 4
- Can Earth Explorer 3D Map with Augmented reality be added as Viewer?
- Can Map Data Explorer iOS and Android be added as Viewer - it supports 3DTILES
- Selection Issue with GLB Model Organized by Tileset.json HOT 2
- Basic, minimal examples; sources for README figures HOT 10
- EXT_mesh_features Clarification: How many feature ids does an indexed geometry have when ids are implicitly derived? HOT 7
- EXT_mesh_features Rendering: How to visualize "interpolated" features? HOT 8
- 3D-Tiles 1.1 Implicit tile about .subtree binary file HOT 6
- Implementation notes refer to `bufferView` where `bitstream` should be used
- 3D-Tiles 1.1 implicit tile : Octree HOT 2
- Clarification for content availability of implicit tileset roots HOT 4
- 3D-Tiles 1.1 voxel HOT 3
- 3D-Tiles 1.1 voxel's customShader HOT 1
- 3D-Tiles 1.1 binary .voxel file HOT 3
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