Related Issues (20)
- Windows cross compilation
- Dockerize
- Move clientnet object and logic into Pong class.
- Send Game Ball position to server
- Have client assign paddles to clients based on when they connect.
- Send info back to clients to update after verification.
- Check time since got info from client, delete from client list if over certain time
- Client endpoint issue HOT 1
- server printing last connection to client without connecting new client
- clock_t is right, but double is not showing something that makes sense
- std::vector of created struct Client{}; or use class from client folder? to start fixing issue https://github.com/chadthecoder/NetworkPongGame/issues/16 HOT 1
- fix SEND_REC_STRUCT ClientNet::SendAndRecMessage(NetworkMessage mess) in clientnet.cpp in client HOT 1
- figure out undef ref errors in dev branch
- Add Cpp files to client cmake file and push to main when done
- Fix port programming
- Add wait in asyync callback for client async read
- Fix SDL int cast
- Rewrite Pong class to give better values
- Remove network programming from Pong class in client
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