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vrlive-server's Introduction

VRLive Server

A server written in Rust for my Master's Capstone project. This server is designed to be the intermediary relay between performers and audience members in a virtual reality performance, and also serves as an orchestrator for said performances.

Key components of the server include:

  • Heavy multi-threading through message passing to ensure high throughput with little contention,
  • A robust client-server listener model that is able to easily and consistently handle reconnections,
  • A well-defined set of protocols for interacting with and exchanging both audio and motion capture data,

and so on and so forth.

Organization

Defines most of the protocols in use, and the manners in which we interact with remote clients.

Includes the main logic for the server. In here, you can find the primary server component, as well as the client components, responsible for spinning up the various listener tasks.

Contains some utilities I made use of while working on the server. Includes a sample Python client implementation, which was developed alongside the server. It may be a little rough around the edges, but should be able to implement most of the base functionality of the server. Also included is a simple opus streamer, which can be used to test the capabilities for working with Opus.

Running

The server is fairly easy to start up. To spin up the server listening for handshakes on port 5653, simply call

cargo run --package vrlive-server --bin vrlive-server -- --name "test server" --port 5653 --host "0.0.0.0"

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