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Look into websockets and define our connection protocol.
Web Sockets will be the technology behind our real time implementation of Battleship. Someone needs to look more into this technology, and figure out (and document) how exactly that communication will be occurring.
Examples of things to figure out
- What events will the client send to the server, what events will the server send to the client.
- What sort of integrity verification will happen on the server side (ie check if a client is sending a move when it's not their turn, etc).
- How much information needs to be sent, and in what format?
Feature Set
This issue is going to be more of a discussion board than anything else. What features do we want this app to have? I'll put the obvious ones here, but if anyone can think of anything, feel free to chime in!
Outside of the game itself
- Start a game with a random opponent
- Start a game with a friend
- User log in and authentication
- Track win/loss information
In the game
- Place pieces manually
- auto generate piece placement
These are more high-level feature discussions, rather than the nitty-gritty.
Front end style and wireframing
While this project isn't huge, and we don't necessarily need a huge amount of documentation on what our 'style' is, we do need someone to pick a direction on front end styling.
- What do the ships look like?
- What is our color scheme?
- What is the general layout of the client supposed to look like?
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