I've downloaded this build "vrayblender-vb30-2.70-54339-4d1ec4d-windows-x86_64.exe" but I cannot use the render slave.
The render slave is the same I use successfully with 3dsmax so I think that the firewall or network communication is correct. I use the same port.
This is renderslave when starts.
V-Ray\RT for 3ds Max 2012 for x64\bin/vrayconfig.xml"
[2014/May/29|11:40:56] ===============================================
[2014/May/29|11:40:56] V-Ray Standalone, version 3.00.07 for x64
[2014/May/29|11:40:56] Copyright (C) 2000-2012 Chaos Group Ltd. All rights reser
ved.
[2014/May/29|11:40:56] Use -credits option for additional third-party copyright
notices.
[2014/May/29|11:40:56]
[2014/May/29|11:40:56] Build from May 24 2014, 12:26:55
[2014/May/29|11:40:56] Compiled with Intel C++ compiler, version 14
[2014/May/29|11:40:56] Operating system is Microsoft(tm) Windows(tm), version 6.
1, Service Pack 1
[2014/May/29|11:40:56]
[2014/May/29|11:40:56] V-Ray core version is 3.00.07
[2014/May/29|11:40:56] ===============================================
[2014/May/29|11:40:56]
[2014/May/29|11:40:56] Loading plugins from "C:\Program Files\Chaos Group\V-Ray
RT for 3ds Max 2012 for x64\bin/plugins/vray__.dll"
[2014/May/29|11:40:57] 160 plugin(s) loaded successfully
[2014/May/29|11:40:57] Loading plugins from "C:\Program Files\Chaos Group\V-Ray
RT for 3ds Max 2012 for x64\bin/plugins/std__.dll"
[2014/May/29|11:40:57] Finished loading plugins.
[2014/May/29|11:40:57] Entering server mode - waiting for render requests on port 20204. Press Ctrl+C to exit.
In the workstation Vray4Blender console I've this (after the vray plugin loading)
[2014/May/29|11:41:11] Finished loading plugins.
[2014/May/29|11:41:11] Reading scene file "Y:\temp_vray\scene.vrscene"
[2014/May/29|11:41:11] Y:\temp_vray\scene.vrscene: done [ 0h 0m 0.0s]
[2014/May/29|11:41:11] Scene file parsed successfully in 0.0 s.
[2014/May/29|11:41:11] warning: Unknown property "div_shade_subdivs" in object "
SettingsDMCSampler"
[2014/May/29|11:41:11] warning: Unknown property "min_shade_rate" in object "Set
tingsImageSampler"
[2014/May/29|11:41:11] Scene created successfully.
[2014/May/29|11:41:11] Objects in scene: 43
[2014/May/29|11:41:11] Starting render sequence.
[2014/May/29|11:41:11] Preparing renderer...
[2014/May/29|11:41:11] Preparing scene for rendering...
[2014/May/29|11:41:11] [RenderView] startCameraTime=0.000000, endCameraTime=2.00
0000
[2014/May/29|11:41:11] [RenderView] numCameraTMs=4, numFrames=2, frameSamples=2
[2014/May/29|11:41:11] Preparing scene for rendering...: done [ 0h 0m 0.0s]
[2014/May/29|11:41:11] Initializing built-in VFB.
[2014/May/29|11:41:12] [RenderView] startCameraTime=0.000000, endCameraTime=2.00
0000
[2014/May/29|11:41:12] [RenderView] numCameraTMs=4, numFrames=2, frameSamples=2
[2014/May/29|11:41:12] Starting DR 0
[2014/May/29|11:41:12] warning: Could not use any of the selected (0) hosts for
distributed rendering!
[2014/May/29|11:41:12] ========================
[2014/May/29|11:41:12] Starting frame 1.
[2014/May/29|11:41:12] Preparing camera sampler.
[2014/May/29|11:41:12] Preparing scene for frame...
[2014/May/29|11:41:12] Setting up 4 thread(s) 47.5s] [ 0h 0m 0.0s est]
............... (I've cut it because after start the local rendering image process)
The "Asset sharing" mode is "Vray Transfer", but I've tried also the other ones but it's the same.
What do you think is wrong?
Thanks in advance