Comments (2)
#20 added the ability to do godotenv godot list -r
using the Nuget server to poll GodotSharp versions, would this be functionally the same?
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This query also includes the full URL to each of the downloads available for each “tag_name” (version in GodotEnv)
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Related Issues (20)
- GodotEnv generating Invalid Symbolic Link on Windows for non dotnet installations HOT 1
- Avoid spamming the elevation prompt on Windows
- Various first time install issues HOT 2
- Feature request: "install" Godot.app to the system-wide /Applications/ instead of user level ~/Applications/ HOT 1
- godotenv godot list gives NullReferenceException HOT 2
- Ability to version lock addons HOT 2
- Add Proxy settings for Downloader
- Failed to start a process with file path 'unzip' HOT 6
- MacOS version downloads Mono version instead of dotnet version HOT 2
- Add checksum verification for Godot downloads HOT 1
- Attempting to run git commands in ./addons when no .git directory exists HOT 3
- Checksum validation returns HTTP StatusCode 404 HOT 9
- Feature Request: addon install from zip URL
- feat: support more forgiving input version strings HOT 2
- Set GODOT environment variable in both ".bashrc" and ".bash_profile" shell configuration files on Unix
- VS Code gets confused by backslashes in $GODOT HOT 1
- Add explicit proxy support for godotenv HOT 3
- `godotenv godot list` throws NullReferenceException HOT 10
- Failed to copy addon HOT 4
- Allow for "manual" or "override" addons HOT 3
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