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daynightcyclegodot's Introduction

Godot 2D Day & Night Cycle

This is the official GitHub repository for the shader-based Day & Night Cycle, featured on my YouTube channel. This system incorporates shader-based shadows, dynamic light rays, and an AnimationPlayer-based day and night cycle. 😊

Resources

To learn more about shaders and how they are used in Godot, visit the following resources:

Features

Daytime Dependent Shadows

  • Dynamic Adjustment: Shadows adjust their angle, length, and color based on the time of day.
  • Wide Applicability: Implement shadows across various game objects using Godot’s LightOccluder nodes.

Daytime Dependent Light Rays

  • Visual Dynamics: Light rays animate and change color according to the time of day.
  • Customizable Effects: Easily adjust the size, separation, angle, and position of the light rays to fit the needs of your scene.

Animated Day/Night Cycle

  • Sky Modulation: Utilizes ColorModulate and AnimationPlayers to shift the sky’s color in synchronization with the time of day, simulating realistic day-to-night transitions.

Preview

Screenshot 2024-04-11 100620 Screenshot 2024-04-11 100609 Screenshot 2024-04-11 100552 Screenshot 2024-04-11 100540

Asset Creditations

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