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caipora's Introduction

Hi there ๐Ÿ‘‹

  • ๐Ÿ”ญ Iโ€™m currently working on 3d platform game Albardo
  • ๐ŸŒฑ Iโ€™m currently learning Unity 3D

Languages and Tools:

C# Java NodeJs Typescript git git git


Softwares:

Rider WebStorm DataGrip Unity

caipora's People

Contributors

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Stargazers

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Watchers

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caipora's Issues

Assess double jump mechanics

Description.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
image

Solution
A clear and concise description of what you want to happen.

Additional context
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Assess run mechanics

Description.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]

Solution
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Additional context
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Assess coyote time use

Description.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
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Solution
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Additional context
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โš”๏ธ find out how make a combat system โš”๏ธ

Description.
This issue was created with objective to assess the way to make a combat system.

Caipora's combo system will be skill tree based, so it should allow for sequenced hits just like Hack and Slash games like God Of War, Devil May Cry and Kena Bridge of Spirits. Basically the attacks will work with simple combinations.

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The first thing should be to study design patterns to make code modular, in other worlds, easier to understand and handle the code, allowed expand character hits without much effort.

You can use the Unity 3D Game Kit as sample to learn a little bit about Unity game combo. This project has tutorial on how it works available on Unity learn

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Another project that can be used is the Unity Open Project it has documentation on State Machine for animations, maybe it could be useful.

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Solution
Develop a proof of concept that demonstrates a combat system with mixed strong and weak attacks. There should be a way to switch between these attacks example : (โŒ + โญ•) (โŒ + โŒ ) ( โญ• + โญ•) (โŒ + โŒ + โญ• ) .

find out the best player movement preset

Description.
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]

Solution
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Additional context
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