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low-latency-stylus's Issues

Flutter integration advice?

First of @emilieroberts thank you so much for releasing this!

I would like to use this for a v2 rewrite I am doing of my very old-in-the-tooth Sketch Notes app.

I'm doing the new version in Flutter, so I guess I'll be building a Flutter plugin for this unless someone else has already done so?

I'm guessing that using the OpenGL api will be the best approach as I think that Flutter already uses this for other "hot path" Android integrations like camera viewfinder video feed and I have myself used the approach documented here on a past project showing a opengl visualisation written in c++ inside a Flutter app.

But I'm definitely no expert in this so any guidance on the best way to approach exposing this to Flutter would be most appreciated.

cpu driven

你好,实际测试中发现,有如下几个问题:

1、书写大量的笔记时候,在cpu driven这个模式下,会概率出现抬笔之后闪一下的现象,请问有办法规避吗?

2、长时间不书写,概率书写过程没有笔记,抬手之后才会出现笔记,请问有碰到这个问题吗?

3、在gpu driven模式下,一直书写圆形,可以看到拐弯的地方有明细的白点,就是渲染不完整,请问有办法规避吗?

谢谢,期待你的答复。

Add auto-fallback for non Chrome OS devices to demo app

The low-latency implementation requires the Chrome OS - only low-latency library which relies on special classes in Chrome OS. The demo app should correctly check for support and fallback to a working, non-low-latency implementation on Android phones.

Last drawn point is being redrawn with bitmap shaders

After drawing a stroke, drawing a new stroke will cause the very last point of the previous stroke to be redrawn. This is noticeable with alpha brushes and demonstrates a slight darkening.

I wonder if this is a possible point that was not added from the previous stroke? Or a leftover extra point added to accommodate GL_LINES.

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