- Name : Hanming Zhang
- Pennkey : hanming
-
screenshot
geometry : two icospheres(base + mountains)
shading : Lambert / Blinn-Phong
noise : 3D classic Perlin noise / snow noise / wind effect(background)
GUI : tesselation level / speed / noise scale / dynamically move terrain or not
- simplexnoise http://webstaff.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf
- shaderToy sphere intersect pub https://www.shadertoy.com/view/XsfBRH
- "Planet Generator" 3D Perlin noise displacement of geospheres by Alberto Toglia https://www.youtube.com/watch?v=fo4OA3MyMLk
- Useful Interpolation Functions for Noise Development https://briansharpe.wordpress.com/2011/11/14/two-useful-interpolation-functions-for-noise-development/
- Spherial Perlin Noise http://www.inear.se/2010/05/spherical-perlin-noise/
- Javascript modules https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Statements/import
- Typescript https://www.typescriptlang.org/docs/home.html
- dat.gui https://workshop.chromeexperiments.com/examples/gui/
- glMatrix http://glmatrix.net/docs/
- WebGL