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citrusforks's Projects

space-nerds-in-space icon space-nerds-in-space

gtk/linux opengl open source multi-player networked spaceship bridge simulator. See https://smcameron.github.io/space-nerds-in-space

spacemacs icon spacemacs

A community-driven Emacs distribution - The best editor is neither Emacs nor Vim, it's Emacs *and* Vim!

systemshock icon systemshock

Shockolate - Same great System Shock, new great taste.

thebookofshaders icon thebookofshaders

Step-by-step guide through the abstract and complex universe of Fragment Shaders.

tooll icon tooll

Tooll is a new multi-purpose application for creating interactive 3d content and animations. It combines the best aspects of animation, compositing, and coding into a lightweight and intuitive UI. Your designs can be shared as executable or rendered to movies.

tungsten icon tungsten

High performance physically based renderer in C++11

unity-helpers icon unity-helpers

A set of utils and extensions for making unity development easier

unrimp icon unrimp

Unified renderer implementation ("Un r imp")

unvanquished icon unvanquished

An FPS/RTS hybrid game powered by the Daemon engine (a combination of ioq3 and XreaL)

wavefunctioncollapse icon wavefunctioncollapse

Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics.

wolf3d icon wolf3d

The original open source release of Wolfenstein 3D

xbox-atg-samples icon xbox-atg-samples

Game development samples published by the Xbox Advanced Technology Group.

xcframeworkengine icon xcframeworkengine

XCFramework is a cross platform Game engine written in C++ with DirectX12, DirectX11 and OpenGL at it's core for win32 platform. It also provides support for Xbox One and PS4.

yocto-gl icon yocto-gl

Yocto/GL: Single File Libraries for Physically-Based Graphics

yune icon yune

Framework for writing Raytracers/Pathtracers

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