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Berkeley

A reverse-stealth game set mostly in a dystopian prison, from which our protagonist must escape whilst being observed the entire time. If you are not seen at any point, you will die.

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berkeley's Issues

Tile layer and accompanying class for the Room class

We should add a Tile layer so that we can more easily change the configuration of a room, and eventually design room-building tools and whatnot.

Tiles should have:

  • A background image (irr::video::ITexture*)
  • A pointer to the active sprite (or NULL if there is no sprite on this square)
  • a function that returns a boolean representing the observational state
  • a function that increments an internal value that represents the observational state - to be used when an observational 'ray' intersects the tile
  • a function to render the whole tile at once

TileLayer should have:

  • A 2D collection (std::vector, maybe? I need to look up the appropriate way to achieve this) of Tile pointers - NULL
  • a function to render the whole layer at once

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