Comments (1)
I don't see any way to optimize this, since the only option is to copy the mesh
from voxel-core.
Related Issues (20)
- Unable to load addon script from path with Zylann's godot_voxel module build HOT 2
- Color picker, isn't working HOT 3
- Document methods in the wiki HOT 1
- Ability to select, move, copy and paste voxelobject voxels and areas HOT 1
- Feature Request: Import multiple objects from complex MagicaVoxel File HOT 1
- VoxelObject Menu closing after modfiying voxels in VoxelSet HOT 3
- VoxelWorldSize does not exist HOT 2
- VoxelObject Editor closes when selecting "Edit" HOT 10
- Make in-engine editor menus modular
- VoxelSet voxel IDs shift whenever removing a voxel
- VoxelBoxMesh
- Improve error handling
- Improve Readers
- Raw color/HDR color support HOT 2
- Godot-mono (3.4) crashes on using VoxelObject HOT 2
- Static Body Voxel Mesh is not Threadsafe HOT 1
- voxel set: UI for picking colors and textures keeps expanding HOT 1
- Voxel-Set: support for costum voxel meshes HOT 2
- Updating for Godot 4?
- Port to godot 4 HOT 4
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from voxel-core.