Project made for tutorial on how to convert a horizontal plane into a WebGL water object. Uses ThreeJS.
STEPS TO Turn Plane Into Water In ThreeJS:
1. Download the "waternormals.jpg" file from the ThreeJS github: https://github.com/mrdoob/three.js/blob/6774f1e4aa52d10e0e14b017427bcf7e558b8d81/examples/textures/waternormals.jpg
2. Import ./src/helpers/WaterHelper.js file
3. Make sure any planes in your scene that you want to be replaced with water objects are named "WaterPlane"
4. Create a list to hold all water objects.
5. Call await ReplacePlanesWithWater(scene), and set the water objects list to the result.
6. Add the following to the animate function:
if(waterList != undefined && waterList.length > 0){
waterList.forEach(water => {
animateWater(water);
})
}