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Christopher Layne's Projects

calculon icon calculon

A very small, fast shader language using LLVM.

call_logger icon call_logger

A modified Windows debugger that logs all call instructions executed by a process.

callbackobjectanalyzer icon callbackobjectanalyzer

Dumps information about all the callback objects found in a dump file and the functions registered for them

callgrind_tools icon callgrind_tools

A collection of tools to manipulate callgrind files generated by valgrind

campfire icon campfire

Campfire is a feature-rich camping system for The Elder Scrolls V: Skyrim.

campher icon campher

Embed Perl in Go. This works, but was a joke for a presentation. Don't use.

capa icon capa

The FLARE team's open-source tool to identify capabilities in executable files.

capa-rules icon capa-rules

Standard collection of rules for capa: the tool for enumerating the capabilities of programs

capio icon capio

Monitor processes and capture their I/O

caprica icon caprica

A compiler for the Papyrus scripting language used by the Creation Engine.

capstone icon capstone

Capstone disassembly/disassembler framework: Core (Arm, Arm64, BPF, EVM, M68K, M680X, MOS65xx, Mips, PPC, RISCV, Sparc, SystemZ, TMS320C64x, Web Assembly, X86, X86_64, XCore) + bindings.

capture-tiny icon capture-tiny

(Perl) Capture STDOUT and STDERR from Perl, XS or external programs

cargo-valgrind icon cargo-valgrind

A cargo subcommand, that runs valgrind and displays its output in a helpful manner.

cascade icon cascade

Node-based image editor with GPU-acceleration.

castingbar icon castingbar

SKSE plugin that adds casting bar known from other games

catch2 icon catch2

A modern, C++-native, test framework for unit-tests, TDD and BDD - using C++14, C++17 and later (C++11 support is in v2.x branch, and C++03 on the Catch1.x branch)

cauldron icon cauldron

A simple framework for rapid prototyping on Vulkan or Direct3D 12

cavl icon cavl

Generic single-file implementations of AVL tree in C and C++ suitable for deeply embedded systems

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