robot-gladiators's Introduction
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robot-gladiators's Issues
Save high score using localStorage
Restructure data with JS objects
Description
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Create and use JavaScript objects to organize data related to the player and data related to the enemies.
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Create object methods to perform player actions.
Randomize fight order in the fight() function for each new enemy robot round
Use integer responses in the shop() function to replace string commands
Initial game functionality - MVP
Must Have
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Build a game where a player's robot can fight another robot until one of them loses.
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If the enemy robot loses first, the player's robot will move on to fight another enemy robot.
Features
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The player's robot's name can be dynamically created by the player through the browser.
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The player is given the option to skip the fight by paying a penalty fee, or continue with the fight.
Blank/null response handling for the player name prompt
Add randomness to health and damage values
Description
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Start enemies at a random health value between 40 and 60.
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Start enemies with a random attack value between 10 and 14.
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Attack damage is random, using the robot's attack value as an upper limit (e.g., if the player's attack is 10, their damage range is 7-10).
Add shop functionality
Description
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After defeating an enemy, ask the user if they would like to purchase an item from a store.
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The user can purchase health or attack points if they can afford it.
Mixed-case response and blank/null handling for the fight-or-skip prompt
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