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Stunt Rally - game based on VDrift and OGRE, with Track Editor
Copyright (C) 2017 Crystal Hammer and contributors
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
The license GNU GPL 3.0 applies only to code written by us.
Which is in source dir, subdirs: editor, network, ogre and road.
Libraries used have their own licenses.
For data licenses look in various .txt files in data subdirs.
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Links
Homepage:
http://stuntrally.tuxfamily.org/
Releases: (GNU/Linux binaries, Windows installer)
https://sourceforge.net/projects/stuntrally/files/
Sources:
https://github.com/stuntrally/
Forums: (Report bugs, issues, etc):
http://forum.freegamedev.net/viewforum.php?f=77
Screenshots: (galleries from all versions)
http://stuntrally.tuxfamily.org/gallery
Videos: (gameplay and editor)
http://www.youtube.com/user/TheCrystalHammer
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Description
The game features 172 tracks in 34 sceneries and 25 vehicles.
Game modes include: Single Race, Tutorials, Championships, Challenges,
Multiplayer and Split Screen. Also Replays and Ghost drive are present.
The Track Editor allows creating and modifying tracks.
Both run on GNU/Linux and Windows.
The game aims at a rally style of driving (like in Richard Burns Rally),
with possible stunt elements (jumps, loops, pipes)
and uses a 3D spline generated road.
For full features list check our Wiki:
http://stuntrally.tuxfamily.org/wiki/doku.php?id=features
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Hardware requirements
The minimum hardware is:
CPU: with 2 cores, above 2.0GHz,
GPU: GeForce 9600 GT or Radeon HD 3870,
with Shader Model 3.0 supported and 256 MB GPU RAM (512 on Higher).
A good GPU for smooth play on Higher preset is GTX 560 Ti (no effects).
Integrated GPUs or laptops don't handle the game well or at all.
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Running
Localized help for new users, is on the Welcome screen
shown at game start. Or press Ctrl-F1 to show it.
It also has game related Hints.
In game, Esc/Tab key shows/hides GUI.
At first, open Options to adjust Screen resolution,
pick graphics preset according to your GPU and restart.
Open Options tab Input, to see or reassign keys,
or configure a game controller.
If you have problems running, read Wiki page [Running].
All settings and logs are saved to user folder (see [Paths]).
Feedback
Be sure you've read [Read before posting] topic first:
http://forum.freegamedev.net/viewtopic.php?f=78&t=3814
If that didn't help, report on
IRC: #stuntrally on freenode,
or create a topic on Forum [SR Bugs & Help].
Editor
In editor, F1 (or tilde) key shows/hides GUI,
press Ctrl-F1 to read what can be edited and how.
Tab key switches between Camera and Edit modes.
There isn't (and won't be) an undo function -
hit F5 to reload last track state, and F4 to save it (often).
After each save, track can be tested in game.
Editor Tutorial page with 14 videos (total 64 min):
http://stuntrally.tuxfamily.org/wiki/doku.php?id=editor
Have fun !
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Compiling
For newest sources and how to compile them check
project's Wiki page [Compiling]:
http://stuntrally.tuxfamily.org/wiki/doku.php?id=compile
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Help is welcomed
Track creators
If you manage to create an interesting track,
it could be released in future versions.
Translators
If you want to help translating a language,
check Wiki page [Localization].
Testers
If you are able to build from sources,
you can test and report bugs or suggestions.
Programmers
If you know C++, OGRE or shaders, and could
handle any of the [Roadmap] tasks.
Artists
Editing meshes for game, uv unwrap, texturing etc.
If you can record/edit sounds for games.