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ammo.js in physics-3d undefined
Cocos Creator 3.4.2 不再使用ammo.js而是自己剪裁了个魔改版
工程内对于 ammo.js 的引用已经废了
请教一下,在block里执行[self appleLogin]; 为啥总是报错
compatible with 1.X 选项隐藏,做到自动支持老版本
对于移动端与PC 端事件处理感觉不太友好
coco
protobuf示例报错 awesome is not defined
为什么protobuf里面的ts一定要declare global的方式?
官方文档关于protobuf的内容不够详细,最好完善一下,而且示例代码的这种导入方式比较奇怪。生成js的方式跟官方也不一样
上 YouTube 观看“德云社张鹤伦郎鹤炎最新相声专场上海站.HD1280高清国语”
通过射线检测获取到的hitNormal/hitPoint数据问题???
在项目中,需要获取到点击了地球仪(可随意旋转的球体)上的哪个坐标点。
如果地球仪没有发生旋转,可以正常获取到。
如果地球仪发生了3D旋转,这时候获取到的hitPoint坐标,和旋转之前一样,如何变成地球仪经过旋转后的相对坐标系中的坐标呢??
『在官方示例中,修改了碰撞体的旋转值,修改前后,hitPoint值没有发生变化,期望是获取到旋转后的坐标信息』
如何在Cocos Creator 中运行?
打开工程 show-cases报错
系统: mac os big sur 11.3.1
**creator版本:**3.4.0 and 3.4.1
**浏览器:**chrome 98.0.4758.80
别的工程运行正常,工程 show-cases所有场景都报错,哪怕是我自己创建的一个空scene,也会报错。
报错信息:
[Asset DB] 未支持的 GLTF 扩展:KHR_materials_pbrSpecularGlossiness 0e613d01-9a32-4872-aa9e-d24c500ebe50
[Preview]load cce:/internal/x/cc failed
[Preview]Error loading cce:/internal/x/cc (SystemJS Error#3 https://git.io/JvFET#3)
[Preview]Error: Error loading cce:/internal/x/cc (SystemJS Error#3 https://git.io/JvFET#3)
[Asset DB] 未支持的 GLTF 扩展:EXT_lights_image_based 8c722836-849e-42f2-b198-39ef6bbfb248
请问怎么打开demo呐?
我是通过cocos3d直接打开项目的,不管打开哪一个项目目录(子项目),都没有内容。打开https://forum.cocos.org/t/3d/86001 弹弹乐教程里的项目也是一样,我是不是少了什么步骤?感谢~
3.4
jsb is not defined
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