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Extensions and utility classes for Cocos2D-iphone
If I change the .position of a CCTransformationNode it wont refresh its transform (internal _dirty flag not set). I presume other properties like rotation etc. will be ignored.
I changed the line
if (_dirty)
to
if (_dirty || _isTransformDirty)
and it worked for my limited case, but looking through CCNode.m I think more is going on with _isTransformDirty than is being dealt with in CCTransformationNode visit.
Thoughts/suggestions? Or is just an expected limitation of the transform node - it should be used purely for adding a roll/pitch/yaw transform in a node hierarchy?
The CCBusyNode has a contentSize of 0 which can cause problems when using it with other nodes.
Not sure how exactly you'd work out the content size of the activity indicator (transform its bounds into cocos2d space)?
I suggest two ways to deal with it:
Whether the CCBusyNode is seen on screen is purely controlled by the 'isVisible' flag. Removing the node from the active scene will not remove it from view - but will stop its position from being updated (as draw will no longer be called).
I'd suggest moving most of the setVisible code to onEnter/onExit and having setVisible just toggle the _indicator 'hidden' flag.
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