About Me:
Full stack developer, recent graduate of FlatIron. I spend most of my free time in an IDE developing mods or automating repetitive tasks. I mainly socialize on Discord, but try check my Email at-least twice daily.
A utility for automatic application of the XBR scaling algorithm to game textures.
some resource packs tend to have textures that are just high res gradients, these can be skipped during the upscale process.
Based on the directory a targeted image is in, change the way the image is processed:
consider this the root for all following mentioned directories
/packname/assets/minecraft/textures/
/entity/
& /models/
∟Treat edges as transparent
∟Layer xBRz 4x result on-top of the original image
/item/
& /font/
∟Treat edges as transparent
/gui/
IF rgb
∟Treat edges as an extension
ELSE
∟Treat edges as transparent
/block/
and /enviroment/
∟Treat edges as a tiled plane
/colormap/
& /packname/pack.png
∟Don't process image
Users and I have experienced the program just stopping until enter is pressed.
Could be an issue with the compiler, as there are no input requests past the initial file selection.
You should be able to point to a normal folder.
I would like to see an upscaling value instead of upscaling it 4x times over and over,we want to have options with upscaling,like upscaling it 2x times and 3x times.
It's kinda stupid to do the image processing on a single thread, considering one day this will be applied to whole mod packs.
Right now it can take 5-10 minutes for a pack with just 2,000 textures.
(while that sounds like a lot, it really isn't, skyfactory4 has 13,569)
Because of this, multithreading needs to happen.
Source images with a resolution with a width or height equal to 1 crash the program.
Any way to use this tool on linux? I tried to use xbrzscale on my own but I didn't get the same results.
add more options
Also having trouble with installing runtime .dlls for SDL2 and SDL_image because the instructions on their websites are outdated. Thanks.
have an alternate version that works with a /mods/
folder
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