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packxbr's Introduction

About Me:

Full stack developer, recent graduate of FlatIron. I spend most of my free time in an IDE developing mods or automating repetitive tasks. I mainly socialize on Discord, but try check my Email at-least twice daily.

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packxbr's Issues

skip large images

some resource packs tend to have textures that are just high res gradients, these can be skipped during the upscale process.

Meta Image Processing

Based on the directory a targeted image is in, change the way the image is processed:

consider this the root for all following mentioned directories
/packname/assets/minecraft/textures/

/entity/ & /models/
∟Treat edges as transparent
∟Layer xBRz 4x result on-top of the original image

/item/ & /font/
∟Treat edges as transparent

/gui/
IF rgb
∟Treat edges as an extension
ELSE
∟Treat edges as transparent

/block/ and /enviroment/
∟Treat edges as a tiled plane

/colormap/ & /packname/pack.png
∟Don't process image

Upscaling value

I would like to see an upscaling value instead of upscaling it 4x times over and over,we want to have options with upscaling,like upscaling it 2x times and 3x times.

Multitheading

It's kinda stupid to do the image processing on a single thread, considering one day this will be applied to whole mod packs.

Right now it can take 5-10 minutes for a pack with just 2,000 textures.
(while that sounds like a lot, it really isn't, skyfactory4 has 13,569)

Because of this, multithreading needs to happen.

Linux

Any way to use this tool on linux? I tried to use xbrzscale on my own but I didn't get the same results.

More Options

add more options

  • switch between xBR and xBRz
  • cullTransparency toggle

How do I install xbrzscale?

Also having trouble with installing runtime .dlls for SDL2 and SDL_image because the instructions on their websites are outdated. Thanks.

ModPackXBR

have an alternate version that works with a /mods/ folder

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