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CoDEmanX avatar CoDEmanX commented on July 28, 2024

What version of the plug-in do you use?

IIRC, you need a mesh with at least one triangle, bound to an object in the current scene, with at least one material, UV-unwrapped.

Not fully sure about the latest (unreleased) version, but there are some similar filters plus a bit more logic for armatures. You might need to parent the mesh to a single bone armature at the root point (world 0,0,0 I suppose), see #12 (comment)

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BrutalMcLegend avatar BrutalMcLegend commented on July 28, 2024

I used the latest "Release" build -- Blender-CoD v0.5.1 -- unsure of what caused the problem, as I downloaded the old - v0.3.5 - version and exported the model without issue, Possibly due to armature missing? It was just a Model prop for a map (no bones should be needed right?) anyhow, reverting the release to the old one exported it just fine

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SE2Dev avatar SE2Dev commented on July 28, 2024

I knew I was forgetting something... yeah, it's because I forgot to fix the model detection code for the exporter (see #15 and #12).

IIRC, CoD always requires at-least one bone (tag_origin) on all models. It defines where the origin of the model is. Both the new version and old version of the tool automatically inserted that bone for static models, but the new version has much stricter restrictions on what is considered a valid exportable content. As for the old versions, so much stuff was broken I really can't recommend using them.

I'll tweak the model restrictions when I get the chance and release an update.

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BrutalMcLegend avatar BrutalMcLegend commented on July 28, 2024

Awesome @SE2Dev thanks for the swift reply and yeah I really didn't want to revert to using an older release, but given that I was used to not 'adding' that bone, I guess it never crossed my mind to do so, we have the model in WaW now and I'm passing it over to the guy that wanted it, so it's all clear, I'll keep my eyes open for the update and grab it when you've released it!

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SE2Dev avatar SE2Dev commented on July 28, 2024

This should be fixed as of v0.5.2

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