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gmzorz avatar gmzorz commented on July 28, 2024

not sure if this belongs here, but i am experiencing a similar issue with UV maps.
I'm using an xmodel_export file exported directly from the game, when i convert that using assman everything works fine, but as soon as i open the xmodel_export file in blender, and then re-export that same model using blender-cod, converting it with assman, it messes up the UV..
image
image

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BrutalMcLegend avatar BrutalMcLegend commented on July 28, 2024

Gmzorz, I Still haven't found a fix for this yet, and I'm not sure if the Plugin has been updated since I posted this, as I haven't done anything with Cod for a while, but as I stated above, It worked correctly using the old 0.3.5 Alpha Version of the plugin, while it's not recommended to use it, I would suggest, popping that version on Blender and giving it a shot, if it works, it might get your work done while waiting for an Update

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SE2Dev avatar SE2Dev commented on July 28, 2024

The next update will be after Blender 2.8 stable releases - which should include a fix for this.

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CoDEmanX avatar CoDEmanX commented on July 28, 2024

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gmzorz avatar gmzorz commented on July 28, 2024

i believe it is messed up somehow, rotated/mirrored, no luck
quick edit: it is mirrored, upside down..

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SE2Dev avatar SE2Dev commented on July 28, 2024

Looks like I forgot to flip the V coordinate on export. image

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SE2Dev avatar SE2Dev commented on July 28, 2024

This should be resolved as of c6820c3, and will be included in the v0.6.0 update. In the mean time, if you don't want to wait for that release you can grab the files from the tree (for that commit) and replace the files in %AppData%\Blender Foundation\Blender\2.79\scripts\addons\io_scene_cod, specifically export_xmodel.py

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