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单例为什么要依赖于MonoBehavior呢?
你的整体架构设计是打算围绕MonoBehavior来设计吗?虽然这种设计是Unity推荐的设计方式,但实际开发中使用这种方法的通常死的很惨,尤其是你这种连单例都要实例化一个GameObject然后挂载脚本的方式,其实我个人觉得没啥必要,直接创建单例对象,或者干脆使用静态方法也许更方便。
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