Build a Speulnky-like level in under one minute using a procedural Tilemap smart brush that you build yourself! http://gdev.tv/cudgithub (Section REF: TV_CUD)
Love your course! There is, however, a bug with the ScenePersist script within TileVania. ScenePersist associated with a new level is destroyed when the new level is loaded. Therefore, all coins and other Pickups immediately disappear. Please advise. I'm finding the other students' explanations and solutions as faulty.