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Open Source role-playing game engine for Taleworlds' Mount&Blade Series written in C# using Ogre3d Engine

Home Page: https://www.moddb.com/games/openmb

License: GNU General Public License v3.0

C# 91.05% GLSL 4.51% HLSL 3.97% Assembly 0.35% Gnuplot 0.11%
game game-engine game-engine-3d mod moddable-game modding modio mount-and-blade ogre3d ogre3d-engine open-source openmb rpg-engine taleworlds

openmb's People

Contributors

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openmb's Issues

World Map Render

Since world map use manual object to render the world map, but it seems the current world map render looks awful

Need Art or Help with Docs?

Hey -

I came across this via your thread on the Ogre3D forums.
Do you need help with the docs? Do you need art? I am willing to help out. :)

Also consider making a discord, Slack or something for communication. This has allot of potential :)

Screenshots?

I think people will be more interested in testing this reimplementation and maybe collaborate with some code if you show its current state with some screenshots (even early ones!).

UI System rework

  • UI Layer System
  • Merge Add Widget Methods
  • Some new Relative widgets
  • Border System
  • Skin System
  • Padding System
  • Remove Magic code

Releases?

Are binary releases available for the project yet to see in what state it is? :)

Make SharpGL can render into Ogre3d

RenderWindow.GetCustomAttribute function can get the OpenGL Plugin, but the result is IntPtr, how to connect it with SharpGL?
SharpGL is needed to render Mesh data from Brf file, since Manual Object can't work well in Ogre3d.

Mod Editor

  • Data Editor (including trooper, item)
  • Menu Editor
  • UI Editor
  • Script Editor
  • Scene Editor
  • World Map Editor
  • Skin Editor

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