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zeldaswordskills's Issues

Playing Oath to Order Doesn't Warp Player

While the other six warping songs work, Oath to Order does not. I suspect that it has something to do with its position as the last of the warp songs. I don't really get the whole prefix/postfix increment thing with Java, so I should probably not make any further assumptions.

Rewrite ModelBomb and ModelCeramicJar

Both have lots of strange rotation points from Techne that shouldn't be there, and all parts should be children of the first. Hopefully that will make the rendering code more formulaic as well, rather than the weird scale and transformations currently required.

Netherworld secret room do not spawn Why ?

I installed all the things that you have written but in 1.8 zss version when I spawn in Netherworld there is no secret room ! So I just let the generation of keys and dungon mixed up ... I would like you to answer please ! Have a nice christmas time and thank you for that beautiful mod!

Server crash when right clicking NPCs

Hi. I am making a modpack and saw you updated this mod and wanted to add it into my pack. I was testing it and spawn Zelda, Went to right click her and my server crashed. This is the error log I have http://pastebin.com/WKtF8APT

I know I do have a lot of mods 290 to be precise including customNPCs and MCA. Not too sure if one of those could be the issue?

Any help is appreciated. Thank you!

[1.7.10] Clay Jar bug

Right-clicking to pick up a jar placed in the world destroys anything it might have had inside. I don't know if there's a way to check if it has something inside, though.

Horse does not always appear when called with Epona's Song

Sometimes after using Epona's Song to teleport one's horse, the horse can be heard but not seen; logging out and back in fixes the issue, so it would seem the client side sometimes just doesn't know the correct position to render the horse.

I've tried the following with no luck:

  • Sending S18PacketEntityTeleport(epona) to the player(s) after setting the new position
  • Using setPositionAndUpdate instead of simply setPosition
  • Setting epona.isAirBorne to true to try and force the tracking entry to update its position (that is one of the flags which should cause an update)
  • Explicitly calling updateTrackedEntities() for the EntityTracker (just to see if it'd work; it didn't)

The current 'solution' is to remove all tracking players for the horse, then add a tracking entry for the horse (one would think that 'Entity is already tracked!' exception would be thrown, but it isn't...). This allows the horse to be seen right away most of the time, but still not 100%, and it certainly seems like there should be a less hacky solution.

Shield Not Working

The Shield doesn't block anymore, however, it still has the special positioning like It's on the side of your arm (In rec. version) but you can't block anymore.

Server Crash

I'm using a custom modpack, forge .1240, and 1.7.10-zeldaswordskills-0.2.0.jar. I got this random server crash. It seems to be related to the darknut mob, but it could be something else. I'd appreciate it if you could take a look.

Here is the crash report: http://pastebin.com/idrtiZjh

Please take a look at this whenever possible, thank you! :)

Add fancy in-game Mod Config GUI

Forge has long offered a way for mods to add their config settings to one of the in-game menus; it would be nice to take advantage of this especially for the client-side only config settings, specifically ones related to positioning of on-screen HUD elements like the buff bar and magic meter.

Non-client side settings would require a server restart and probably don't need to be added to the GUI.

Transformation mask skins

It should be possible to override the player skin when a transformation mask is worn, giving the effect of having transformed.

Need to make sure that other players will see the skin, too, which should be easy since their clients are already aware of worn equipment.

Bomb bag disappeared

While trying to combine bomb bags that were found in chests, one randomly disappeared and did not increase the capacity of the other. Unfortunately, I have as yet been unable to replicate this behavior - it has worked properly every other time I've tried.

Ocarina Glitch

I'm unable to press "down" in either of the ocarina screens, and I have no idea why. There's no crash or anything, I just can't press down. I'm using the latest for 1.7.10(2.5.1), but I have noticed that using older versions of ZSS seems to work. Any ideas/fixes? Plus, "down" is the only key I can't press. I can do the modifiers(W,A,S,D) and all other keys except for "down"(Space,Left,Right,Up).

Shield rotation / orientation incorrect after Forge 11.14.3.1464

First noticed in Forge 11.14.3.1468: Shield icons show the back instead of the front while in the inventory, and the rotation matrix while held / in use is all messed up.

Inventory icon is fixed by changing to use the SOUTH facing quad from the back-side model, rather than north.

Rotations and translations will need to be redone in the corresponding .json files.

Hookshot, clawshot, whip, mirror, not working when running with Mine&Blade: Battlegear 2

Attempting to use the hookshot, clawshot, whip, and magic mirror while mine&blade is installed seems to achieve no effect. I'm not certain if this is an issue with Battlegear2 or with ZSS.

running mc 1.8; forge 11.14.4.1563; ZSS 3.0.3b; M&B 1.0.9.0

(edit: same results in forge 11.14.3.1450; 11.14.3.1464)

steps to duplicate:

  • install both mods.
  • create a new creative world
  • give yourself the hookshot item, the clawshot, the whip, and the magic mirror.
  • place a wooden block in the world, such as oak planks or a wood log.
  • place a "beam" block from the zelda sword skills mod someplace, several meters up.
  • place a stone block somewhere in the world, cobblestone or smoothstone
  • put the hookshot, whip, or clawshot in the hotbar, or in the mine&blade offhand inventory slot
  • aim the hookshot at the wood, right click and hold.
  • aim the clawshot at the stone, right click and hold.
  • aim the whip at the beam, right click and hold.
  • hold the magic mirror, right click and hold

To observe intended effects, remove the Mine & Blade: Battlegear 2 mod from the minecraft instance and repeat the above steps.

This is a cross-posted issue from the BG2 github, since I as a layman end-user don't know which mod the bug belongs to. Mine-and-blade-admin/Battlegear2#212

Add Song API

The goal is to make it possible for other mods to easily add new songs simply by extending and instantiating a new instance of the base song class, at which point they can be learned and played in the same way that the current songs are.

Couples mask bug??

I've had next to no problems, except for a bug that seemingly occurs only while wearing the couples mask I've checked this 4 times, only crashing around 5 seconds after putting on the mask.

Might be related to other mods I use, but here is the crash report. From what I can understand it appears to be a render issue. I'll continue playing around with the mods I have to see if they are the problem, but I'm sure it's ZSS that causes it.

-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 194042440 bytes (185 MB) / 593149952 bytes (565 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 12, tallocated: 94
FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1502 10 mods loaded, 10 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} Minecraft Coder Pack
UCHIJAAAA FML{8.0.99.99} Forge Mod Loader
UCHIJAAAA Forge{11.14.3.1502} Minecraft Forge
UCHIJAAAA PlayerAPI{1.1} Player API
UCHIJAAAA SmartCore{1.1} Smart Core
UCHIJAAAA zeldaswordskills{1.8-3.0.3b} Zelda Sword Skills
UCHIJAAAA antiqueatlas{4.2.7-1.8} Antique Atlas
UCHIJAAAA Backpack{2.0.1} Backpack
UCHIJAAAA SmartMoving{16.0.1} Smart Moving
UCHIJAAAA SmartRender{2.1} Smart Render
Loaded coremods (and transformers):
SmartCorePlugin (SmartCore-1.8-1.1.jar)
net.smart.core.SmartCoreTransformer
PlayerAPIPlugin (PlayerAPI-1.8-1.1.jar)
api.player.forge.PlayerAPITransformer
GL info: ' Vendor: 'Intel' Version: '4.0.0 - Build 10.18.10.3345' Renderer: 'Intel(R) HD Graphics 4000'
Launched Version: 1.8-Forge11.14.3.1502
LWJGL: 2.9.1
OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 10.18.10.3345, Intel
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)

Gossip Stone Glitch

Not entirely sure if it is a glitch, but I have re-installed everything at least twice to try and fix.
While wearing the Mask of Truth, and interacting with the Gossip Stone, the message 'chat.block.gossip_stone.hint.#' pops up.

Is something actually meant to be displayed there? Or is that what is strangely meant to be displayed?

2015-10-17_16 22 01

Overhaul Buff system to behave more like AttributeModifiers

Currently there is no way to have multiple buffs of the same type active at the same time, so it is impossible to have a long-lasting but weak effect take over after a strong but short effect was applied - after the more powerful buff wears off, nothing is left.

Buffs are also unable to stack, which is usually fine, but there may be some cases where it would be nice to allow a greater effect when multiple buffs of the same type are applied.

Identifying a buff (e.g. to remove) would then require both the Buff and the amplitude, but what if two items granted a buff identical in all ways but duration?

Perhaps the problem lies in combining item buffs with potion-like buffs in the same system: items should provide buffs using an AttributeModifier system, whereas temporary buffs from spells and other effects would use the current system. When retrieving the current value for a buff, the map plus all item slots are checked and combined to give the result.

That would still leave one problem: entities with permanent buffs cannot be affected by temporary buffs of the same type. A bat with permanent Fire Resist 5, for example, would not benefit from a temporary buff of Fire Resist 100. One solution would be to store permanent resists in a separate map, and return the higher of the two when querying a buff.

Bomb Bag rendering anomaly

Bomb bag texture in inventory will render slightly darker than normal under certain conditions:

  • When opening a container such as the workbench and dragging certain items or placing certain items in the inventory (happened to me with a chest)

Add retroactive / refreshable world gen

Allow ZSS world gen to be refreshed or applied to chunks generated prior to installing the mod. One possible method may be to store an NBT tag per chunk with the current 'version' of gen; as chunks load, they compare their version to that found in the server config and redo the ZSS gen if their version is higher. This would be especially beneficial for busy servers.

Several possible issues include finding previously generated secret room locations, cleanly removing prior structures so as to avoid leaving empty cubes or dropped items, and updating the structure map (for boss dungeons).

Hookshot Upgrade Trades Broken by Changes in Mods Loaded

When M&B Battlegear (1.0.6.2) is loaded, friendly blacksmith villagers (which successfully add the Master Sword + Ore trade) give no special upgrade-trades for any hookshot upgrade. This was tested with all types of hookshot in the inventory. It's probably making checks of player.inventory.mainInventory useless.

Server Crash on Load

It looks like a client-side method is being called on the server? (getCreativeTabs()) https://github.com/coolAlias/ZeldaSwordSkills/blob/master/src/main/java/zeldaswordskills/api/item/ZSSItemHelper.java

---- Minecraft Crash Report ----
// I feel sad now :(

Time: 9/11/15 8:16 PM
Description: Exception in server tick loop

cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraft.item.Item.func_77640_w()Lnet/minecraft/creativetab/CreativeTabs;
at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:739)
at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:97)
at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:319)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:210)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:387)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Caused by: java.lang.NoSuchMethodError: net.minecraft.item.Item.func_77640_w()Lnet/minecraft/creativetab/CreativeTabs;
at net.minecraft.item.Item.getCreativeTabs(Item.java:978)
at zeldaswordskills.api.item.ZSSItemHelper.addItemForZssCreativeTab(ZSSItemHelper.java:32)
at addon.zeldaswordskills.items.AddonItems.registerTabComparators(AddonItems.java:338)
at addon.zeldaswordskills.items.AddonItems.init(AddonItems.java:111)
at addon.zeldaswordskills.ZSSAddon.init(ZSSAddon.java:68)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:606)
at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
at com.google.common.eventbus.EventBus.post(EventBus.java:275)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
... 5 more

A detailed walkthrough of the error, its code path and all known details is as follows:

-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Linux (amd64) version 3.13.0-32-generic
Java Version: 1.7.0_79, Oracle Corporation
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 2558605288 bytes (2440 MB) / 4023910400 bytes (3837 MB) up to 4023910400 bytes (3837 MB)
JVM Flags: 4 total; -Xmx4096M -Xms4096M -XX:PermSize=255M -XX:MaxPermSize=512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1448 158 mods loaded, 158 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHI mcp{9.05} Minecraft Coder Pack
UCHI FML{7.10.99.99} Forge Mod Loader
UCHI Forge{10.13.4.1448} Minecraft Forge
UCHI AM2-Preloader{0.0.2} AMCore
UCHI appliedenergistics2-core{rv2-stable-10} AppliedEnergistics2 Core
UCHI CodeChickenCore{1.0.6.43} CodeChicken Core
UCHI InfiniBows{1.3.0 build 20} InfiniBows
UCHI MobiusCore{1.2.5} MobiusCore
UCHI NotEnoughItems{1.0.4.107} Not Enough Items
UCHI WitchingGadgetsCore{1.1.9} Witching Gadgets Core
UCHI OpenModsCore{0.8} OpenModsCore
UCHI {000} CoFH ASM
UCHI mod_ThreadedLighting{1.7.10-1.0} Threaded Lighting
UCHI debug{1.0} debug
UCHI gilded-games-util{1.7.10-1.1} [Gilded Games Utility](gilded-games-util %281%29.jar)
UCHI zeldaswordskills{1.7.10-2.2.8b} Zelda Sword Skills
UCHI AnimationAPI{1.2.4} AnimationAPI
UCHI arsmagica2{1.4.0.008} Ars Magica 2
UCHI AncientWarfare{2.4.112-beta-MC1.7.10} Ancient Warfare Core
UCHI CoFHCore{1.7.10R3.0.3} CoFH Core
UCHI BuildCraft|Core{7.0.21} BuildCraft
UCHI AncientWarfareAutomation{2.4.112-beta-MC1.7.10} Ancient Warfare Automation
UCHI AncientWarfareNEIPlugin{2.4.112-beta-MC1.7.10} Ancient Warfare NEI Plugin
UCHI AncientWarfareNpc{2.4.112-beta-MC1.7.10} Ancient Warfare NPCs
UCHI AncientWarfareStructure{2.4.112-beta-MC1.7.10} Ancient Warfare Structures
UCHI appliedenergistics2{rv2-stable-10} Applied Energistics 2
UCHI ArchimedesShips{1.7.10 v1.7.1} Archimedes' Ships
UCHI atum{0.6} Atum
UCHI AWWayofTime{v1.3.3} Blood Magic: Alchemical Wizardry
UCHI Baubles{1.0.1.10} Baubles
UCHI Thaumcraft{4.2.3.5} Thaumcraft
UCHI Botania{r1.7-219} [Botania](Botania r1.7-219.jar)
UCHI Avaritia{0.2b} Avaritia
UCHI bdlib{1.9.1.97} BD Lib
UCHI betterstorage{0.13.1.126} BetterStorage
UCHI BiblioCraft{1.11.0} BiblioCraft
UCHI Mantle{1.7.10-0.3.2.jenkins184} Mantle
UCHI Natura{2.2.0} Natura
UCHI Forestry{3.6.3.20} Forestry for Minecraft
UCHI BiblioWoodsForestry{1.7} BiblioWoods Forestry Edition
UCHI Highlands{2.2.3} Highlands
UCHI BiblioWoodsHighlands{1.4} BiblioWoods Highlands Edition
UCHI BiblioWoodsNatura{1.5} BiblioWoods Natura Edition
UCHI BinnieCore{2.0-pre14} Binnie Core
UCHI Botany{2.0-pre14} Botany
UCHI ExtraBees{2.0-pre14} Extra Bees
UCHI ExtraTrees{2.0-pre14} Extra Trees
UCHI Genetics{2.0-pre14} Genetics
UCHI BrandonsCore{1.0.0.6} Brandon's Core
UCHI BuildCraft|Silicon{7.0.21} BC Silicon
UCHI BuildCraft|Factory{7.0.21} BC Factory
UCHI BuildCraft|Builders{7.0.21} BC Builders
UCHI BuildCraft|Energy{7.0.21} BC Energy
UCHI BuildCraft|Robotics{7.0.21} BC Robotics
UCHI BuildCraft|Transport{7.0.21} BC Transport
UCHI CarpentersBlocks{3.3.6} [Carpenter's Blocks](Carpenter's Blocks v3.3.6 - MC 1.7.10.jar)
UCHI cherrypig{1.4.2} CherryPig
UCHI ChickenChunks{1.3.4.19} ChickenChunks
UCHI Railcraft{9.7.0.0} Railcraft
UCHI TwilightForest{2.3.7} The Twilight Forest
UCHI ForgeMultipart{1.2.0.345} Forge Multipart
UCHI chisel{2.5.0.43} Chisel 2
UCHI PTRModelLib{1.0.0} PTRModelLib
UCHI props{2.1.1} Decocraft
UCHI ThermalFoundation{1.7.10R1.2.0} Thermal Foundation
UCHI ThermalExpansion{1.7.10R4.0.3B1} Thermal Expansion
UCHI DraconicEvolution{1.0.2-snapshot_3} Draconic Evolution
UCHI eirairc{2.9.384} EiraIRC
UCHI elementalcreepers{4.3.0} [Elemental Creepers](Elemental Creepers-universal_1.7.10-4.3.0.jar)
UCHI endercore{1.7.10-0.1.0.23_beta} EnderCore
UCHI Waila{1.5.10} Waila
UCHI EnderIO{1.7.10-2.3.0.413_beta} Ender IO
UCHI EnderTech{1.7.10-0.3.2.394} EnderTech
UCHI ExtraUtilities{1.2.11} Extra Utilities
UCHI harvestcraft{1.7.10j} [Pam's HarvestCraft](Pam's HarvestCraft 1.7.10j.jar)
UCHI ImmersiveEngineering{0.5.4} Immersive Engineering
UCHI TConstruct{1.7.10-1.8.7.build979} Tinkers' Construct
UCHI ExtraTiC{1.4.5} ExtraTiC
UCHI ForbiddenMagic{1.7.10-0.57} [Forbidden Magic](Forbidden Magic-1.7.10-0.57.jar)
UCHI fossil{1.7.10 Build 7.2.0} Fossils and Archeology Revival
UCHI foxlib{1.7.10-0.7.0} FoxLib
UCHI funkylocomotion{1.0} Funky Locomotion
UCHI MagicBees{1.7.10-2.3.5} Magic Bees
UCHI gendustry{1.5.2.107} GenDustry
UCHI headcrumbs{1.6.0} Headcrumbs
UCHI iChunUtil{4.2.2} iChunUtil
UCHI immersiveintegration{0.5.1} Immersive Integration
UCHI inventorytweaks{1.59-dev-152-cf6e263} Inventory Tweaks
UCHI IronChest{6.0.62.742} Iron Chest
UCHI JABBA{1.2.1} JABBA
UCHI journeymap{@Jmversion@} JourneyMap
UCHI LogisticsPipes{0.9.2.46} Logistics Pipes
UCHI malisiscore{1.7.10-0.12.9} MalisisCore
UCHI malisisdoors{1.7.10-1.9.5} Malisis' Doors
UCHI MineTweaker3{3.0.10} MineTweaker 3
UCHI testdummy{1.0} MmmMmmMmmMmm
UCHI modtweaker2{0.9.2} Mod Tweaker 2
UCHI Morpheus{1.7.10-1.6.10} Morpheus
UCHI Mystcraft{0.12.3.00} Mystcraft
UCHI NEIAddons{1.12.11.36} NEI Addons
UCHI NEIAddons|Developer{1.12.11.36} NEI Addons: Developer Tools
UCHI NEIAddons|AppEng{1.12.11.36} NEI Addons: Applied Energistics 2
UCHI NEIAddons|Botany{1.12.11.36} NEI Addons: Botany
UCHI NEIAddons|Forestry{1.12.11.36} NEI Addons: Forestry
UCHI NEIAddons|CraftingTables{1.12.11.36} NEI Addons: Crafting Tables
UCHI NEIAddons|ExNihilo{1.12.11.36} NEI Addons: Ex Nihilo
UCHI neiintegration{1.0.12} NEI Integration
UCHI NuclearCraft{0.0.1.5} NuclearCraft
UCHI OpenMods{0.8} OpenMods
UCHI OpenBlocks{1.4.4} OpenBlocks
UCHI MapWriter{2.1.2} MapWriter
UCHI Opis{1.2.5} Opis
UCHI placeableitems{1.4.4.1} Placeable Items Mod
UCHI PortalGun{4.0.0-beta-5} PortalGun
UCHI MrTJPCoreMod{1.1.0.31} MrTJPCore
UCHI ProjRed|Core{4.7.0pre9.92} ProjectRed Core
UCHI ProjRed|Transmission{4.7.0pre9.92} ProjectRed Transmission
UCHI ProjRed|Transportation{4.7.0pre9.92} ProjectRed Transportation
UCHI ProjRed|Exploration{4.7.0pre9.92} ProjectRed Exploration
UCHI ProjRed|Compatibility{4.7.0pre9.92} ProjectRed Compatibility
UCHI ProjRed|Integration{4.7.0pre9.92} ProjectRed Integration
UCHI ProjRed|Fabrication{4.7.0pre9.92} ProjectRed Fabrication
UCHI ProjRed|Illumination{4.7.0pre9.92} ProjectRed Illumination
UCHI ProjRed|Expansion{4.7.0pre9.92} ProjectRed Expansion
UCHI RedstoneArsenal{1.7.10R1.1.1} Redstone Arsenal
UCHI Redstonic{1.4.10} Redstonic
UCHI libsandstone{1.0.0} libsandstone
UCHI xreliquary{1.2} Reliquary
UCHI runicdungeons{1.1.5c} Runic Dungeons
UCHI simplyjetpacks{1.5.1} Simply Jetpacks
UCHI StevesFactoryManager{A93} Steve's Factory Manager
UCHI StevesAddons{0.10.16} Steve's Addons
UCHI StevesCarts{2.0.0.b18} Steve's Carts 2
UCHI StorageDrawers{1.7.10-1.5.15} Storage Drawers
UCHI Tails{1.7.10-1.4.1a} Tails
UCHI thaumcraftneiplugin{@Version@} Thaumcraft NEI Plugin
UCHI thaumicenergistics{0.8.10.10} Thaumic Energistics
UCHI ThaumicExploration{0.6.0} Thaumic Exploration
UCHI erebus{0.3a} Erebus
UCHI ThermalDynamics{1.7.10R1.1.0} Thermal Dynamics
UCHI TiCTooltips{1.2.5} TiC Tooltips
UCHI TMechworks{0.2.14.100} Tinkers' Mechworks
UCHI Translocator{1.1.1.14} Translocator
UCHI TravellersGear{1.16.5} Traveller's Gear
UCHI WailaHarvestability{1.1.2} Waila Harvestability
UCHI wawla{1.3.1} What Are We Looking At
UCHI WitchingGadgets{1.1.9} Witching Gadgets
UCHI WR-CBE|Core{1.4.1.9} WR-CBE Core
UCHI WR-CBE|Addons{1.4.1.9} WR-CBE Addons
UCHI WR-CBE|Logic{1.4.1.9} WR-CBE Logic
UCHE zssaddon{1.7.10-alpha-0.0.5-2} Zelda Sword Skills - Addon
UCHI McMultipart{1.2.0.345} Minecraft Multipart Plugin
UCHI ForgeRelocation{0.0.1.4} ForgeRelocation
UCHI MCFrames{1.0} MCFrames
UCHI RelocationFMP{0.0.1.2} RelocationFMP
UCHI aobd{2.8.2} Another One Bites The Dust
UCHI denseores{1.0} Dense Ores
UCHI ForgeMicroblock{1.2.0.345} Forge Microblocks
OpenModsLib class transformers: [gl_capabilities_hook:ENABLED],[player_render_hook:ENABLED],[map_gen_fix:FINISHED],[movement_callback:ENABLED],[stencil_patches:ENABLED]
Class transformer null safety: all safe
CoFHCore: -[1.7.10]3.0.3-303
AE2 Version: stable rv2-stable-10 for Forge 10.13.2.1291
Mantle Environment: Environment healthy.
ThermalFoundation: -[1.7.10]1.2.0-102
ThermalExpansion: -[1.7.10]4.0.3B1-218
TConstruct Environment: Environment healthy.
RedstoneArsenal: -[1.7.10]1.1.1-89
ThermalDynamics: -[1.7.10]1.1.0-161
List of loaded APIs:
* AncientWarfareAPI (1.0) from ancientwarfare-2.4.112-beta-MC1.7.10-FULL.jar
* appliedenergistics2|API (rv2) from appliedenergistics2-rv2-stable-10.jar
* Baubles|API (1.0.1.10) from runicdungeons-1.1.5c.jar
* BotaniaAPI (61) from Botania r1.7-219.jar
* BuildCraftAPI|blocks (1.0) from buildcraft-7.0.21.jar
* BuildCraftAPI|blueprints (1.3) from buildcraft-7.0.21.jar
* BuildCraftAPI|boards (2.0) from buildcraft-7.0.21.jar
* BuildCraftAPI|core (1.0) from Railcraft_1.7.10-9.7.0.0.jar
* BuildCraftAPI|crops (1.1) from buildcraft-7.0.21.jar
* BuildCraftAPI|events (1.0) from buildcraft-7.0.21.jar
* BuildCraftAPI|facades (1.1) from buildcraft-7.0.21.jar
* BuildCraftAPI|filler (4.0) from buildcraft-7.0.21.jar
* BuildCraftAPI|fuels (2.0) from buildcraft-7.0.21.jar
* BuildCraftAPI|gates (4.1) from buildcraft-7.0.21.jar
* BuildCraftAPI|items (1.1) from buildcraft-7.0.21.jar
* BuildCraftAPI|library (2.0) from buildcraft-7.0.21.jar
* BuildCraftAPI|power (1.3) from buildcraft-7.0.21.jar
* BuildCraftAPI|recipes (3.0) from buildcraft-7.0.21.jar
* BuildCraftAPI|robotics (2.1) from buildcraft-7.0.21.jar
* BuildCraftAPI|statements (1.0) from Railcraft_1.7.10-9.7.0.0.jar
* BuildCraftAPI|tablet (1.0) from buildcraft-7.0.21.jar
* BuildCraftAPI|tiles (1.2) from buildcraft-7.0.21.jar
* BuildCraftAPI|tools (1.0) from forestry_1.7.10-3.6.3.20.jar
* BuildCraftAPI|transport (4.0) from Railcraft_1.7.10-9.7.0.0.jar
* ChiselAPI (0.1.0) from Chisel2-2.5.0.43.jar
* ChiselAPI|Carving (0.1.0) from Chisel2-2.5.0.43.jar
* ChiselAPI|Rendering (0.1.0) from Chisel2-2.5.0.43.jar
* CoFHAPI (1.7.10R1.0.0) from funky-locomotion-1.7.10-beta-7.jar
* CoFHAPI|block (1.7.10R1.0.10) from NuclearCraft-0.0.1.5--1.7.10.jar
* CoFHAPI|core (1.7.10R1.0.13) from CoFHCore-[1.7.10]3.0.3-303.jar
* CoFHAPI|energy (1.7.10R1.0.2) from forestry_1.7.10-3.6.3.20.jar
* CoFHAPI|fluid (1.7.10R1.0.13) from CoFHCore-[1.7.10]3.0.3-303.jar
* CoFHAPI|inventory (1.7.10R1.1.0) from EnderTech-1.7.10-0.3.2.394.jar
* CoFHAPI|item (1.7.10R1.0.10) from NuclearCraft-0.0.1.5--1.7.10.jar
* CoFHAPI|modhelpers (1.7.10R1.1.0) from EnderTech-1.7.10-0.3.2.394.jar
* CoFHAPI|tileentity (1.7.10R1.1.0) from EnderTech-1.7.10-0.3.2.394.jar
* CoFHAPI|transport (1.7.10R1.0.3) from EnderCore-1.7.10-0.1.0.23_beta.jar
* CoFHAPI|world (1.7.10R1.1.0) from EnderTech-1.7.10-0.3.2.394.jar
* CoFHLib (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303.jar
* CoFHLib|audio (1.7.10R1.0.4B1) from EnderTech-1.7.10-0.3.2.394.jar
* CoFHLib|gui (1.7.10R1.0.4B1) from EnderTech-1.7.10-0.3.2.394.jar
* CoFHLib|gui|container (1.7.10R1.0.4B1) from EnderTech-1.7.10-0.3.2.394.jar
* CoFHLib|gui|element (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303.jar
* CoFHLib|gui|element|listbox (1.7.10R1.0.4B1) from EnderTech-1.7.10-0.3.2.394.jar
* CoFHLib|gui|slot (1.7.10R1.0.4B1) from EnderTech-1.7.10-0.3.2.394.jar
* CoFHLib|inventory (1.7.10R1.0.4B1) from EnderTech-1.7.10-0.3.2.394.jar
* CoFHLib|render (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303.jar
* CoFHLib|render|particle (1.7.10R1.0.4B1) from EnderTech-1.7.10-0.3.2.394.jar
* CoFHLib|util (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303.jar
* CoFHLib|util|helpers (1.7.10R1.0.3) from CoFHCore-[1.7.10]3.0.3-303.jar
* CoFHLib|util|position (1.7.10R1.0.4B1) from EnderTech-1.7.10-0.3.2.394.jar
* CoFHLib|world (1.7.10R1.0.4B1) from EnderTech-1.7.10-0.3.2.394.jar
* CoFHLib|world|feature (1.7.10R1.0.4B1) from EnderTech-1.7.10-0.3.2.394.jar
* CSLib|API (1.0) from Decocraft-2.1.1_1.7.10.jar
* DraconicEvolution|API (1.1) from Draconic-Evolution-1.7.10-1.0.2-Snapshot_3.jar
* EiraIRC|API (2.0) from eirairc-mc1.7.10-2.9.384.jar
* EnderIOAPI (0.0.2) from EnderIO-1.7.10-2.3.0.413_beta.jar
* EnderIOAPI|Redstone (0.0.2) from EnderIO-1.7.10-2.3.0.413_beta.jar
* EnderIOAPI|Teleport (0.0.2) from EnderIO-1.7.10-2.3.0.413_beta.jar
* EnderIOAPI|Tools (0.0.2) from EnderIO-1.7.10-2.3.0.413_beta.jar
* ForestryAPI|apiculture (3.5.0) from forestry_1.7.10-3.6.3.20.jar
* ForestryAPI|arboriculture (2.3.0) from forestry_1.7.10-3.6.3.20.jar
* ForestryAPI|circuits (2.0.0) from forestry_1.7.10-3.6.3.20.jar
* ForestryAPI|core (3.2.0) from forestry_1.7.10-3.6.3.20.jar
* ForestryAPI|farming (1.1.0) from forestry_1.7.10-3.6.3.20.jar
* ForestryAPI|food (1.1.0) from forestry_1.7.10-3.6.3.20.jar
* ForestryAPI|fuels (2.0.1) from forestry_1.7.10-3.6.3.20.jar
* ForestryAPI|genetics (3.3.0) from forestry_1.7.10-3.6.3.20.jar
* ForestryAPI|hives (4.1.0) from forestry_1.7.10-3.6.3.20.jar
* ForestryAPI|lepidopterology (1.1) from forestry_1.7.10-3.6.3.20.jar
* ForestryAPI|mail (3.0.0) from forestry_1.7.10-3.6.3.20.jar
* ForestryAPI|recipes (3.1.0) from forestry_1.7.10-3.6.3.20.jar
* ForestryAPI|storage (3.0.0) from forestry_1.7.10-3.6.3.20.jar
* ForestryAPI|world (1.1.0) from forestry_1.7.10-3.6.3.20.jar
* ForgeRelocation|API (0.0.1.4) from ForgeRelocation-0.0.1.4-universal.jar
* gendustryAPI (2.1.0) from gendustry-1.5.2.107-mc1.7.10.jar
* IC2API (1.0) from Railcraft_1.7.10-9.7.0.0.jar
* ImmersiveEngineering|API (1.0) from ImmersiveEngineering-0.5.4.jar
* Mystcraft|API (0.1) from mystcraft-1.7.10-0.12.3.00.jar
* OpenBlocks|API (1.0) from OpenBlocks-1.7.10-1.4.4.jar
* RailcraftAPI|bore (1.0.0) from Railcraft_1.7.10-9.7.0.0.jar
* RailcraftAPI|carts (1.5.0) from Railcraft_1.7.10-9.7.0.0.jar
* RailcraftAPI|core (1.4.0) from Railcraft_1.7.10-9.7.0.0.jar
* RailcraftAPI|crafting (1.0.0) from ImmersiveEngineering-0.5.4.jar
* RailcraftAPI|electricity (1.6.0) from Railcraft_1.7.10-9.7.0.0.jar
* RailcraftAPI|events (1.0.0) from Railcraft_1.7.10-9.7.0.0.jar
* RailcraftAPI|fuel (1.0.0) from Railcraft_1.7.10-9.7.0.0.jar
* RailcraftAPI|helpers (1.1.0) from Railcraft_1.7.10-9.7.0.0.jar
* RailcraftAPI|items (1.0.0) from Railcraft_1.7.10-9.7.0.0.jar
* RailcraftAPI|locomotive (1.0.1) from Railcraft_1.7.10-9.7.0.0.jar
* RailcraftAPI|signals (1.3.4) from Railcraft_1.7.10-9.7.0.0.jar
* RailcraftAPI|tracks (2.0.0) from Railcraft_1.7.10-9.7.0.0.jar
* StorageDrawersAPI (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.5.15.jar
* StorageDrawersAPI|config (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.5.15.jar
* StorageDrawersAPI|event (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.5.15.jar
* StorageDrawersAPI|inventory (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.5.15.jar
* StorageDrawersAPI|pack (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.5.15.jar
* StorageDrawersAPI|registry (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.5.15.jar
* StorageDrawersAPI|render (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.5.15.jar
* StorageDrawersAPI|storage (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.5.15.jar
* StorageDrawersAPI|storage-attribute (1.7.10-1.2.0) from StorageDrawers-1.7.10-1.5.15.jar
* TailsAPI (1.1.1) from Tails-1.7.10-1.4.1a.jar
* Thaumcraft|API (4.2.0.0) from Pam's HarvestCraft 1.7.10j.jar
* TravellersGear|API (1.0) from TravellersGear-1.7.10-1.16.5.jar
* WailaAPI (1.2) from Waila-1.5.10_1.7.10.jar
* ZeldaAPI (0.4) from 1.7.10-zeldaswordskills-2.2.8b.jar
* ZeldaBlockAPI (0.3) from 1.7.10-zeldaswordskills-2.2.8b.jar
* ZeldaDamageAPI (0.3) from 1.7.10-zeldaswordskills-2.2.8b.jar
* ZeldaEntityAPI (0.4) from 1.7.10-zeldaswordskills-2.2.8b.jar
* ZeldaGenAPI (0.3) from 1.7.10-zeldaswordskills-2.2.8b.jar
* ZeldaItemAPI (0.3) from 1.7.10-zeldaswordskills-2.2.8b.jar
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml,forge'
Type: Dedicated Server (map_server.txt)

Make shields function like the new 1.9 ones

Shields have come to 1.9 previously, and I thought that it would be cool when you update this mod to 1.9 if the shields were able to function like they do in 1.9. And it would be a great idea because you can now change your main hand in the game to right or left! But you wouldn't be able to import banner designs onto the shields.

ItemPickupOnly picked up by Hoppers

Items such as power orbs can be picked up and stored using hoppers, allowing players to get them into their inventory.

Doesn't seem to be any hook or method called which allows the ItemStack / EntityItem to determine if it may be picked up or not, so this may be impossible (i.e. not worth it) to fix.

Set default warp locations

There needs to be a way for map makers to set default warp coordinates for each of the warp songs. The easiest solution would be to add config options, though it would probably be better if there were some way to set the coordinates in-game while creating the map.

The Arrow Merchant Sells, or Buys? (Fire, Ice, Light Arrows)

The manual says you can buy arrows from the priests when you show then a hero's bow. All I can do is sell them my arrows...
Did you accidentally reverse the coding, or am I just not reading the manual correctly.

(BTW, Love using the mod, hence my third bug report. I would love to see more come from it)

Bomb Flower Causing Shut Down?

Whenever I come across bomb flowers by lava I get a weird issue where the visual sight of the flower plants I can pick up appears and starts growing in massive groups of 64. This is just having approached near the unbroken and untouched ordinal plants. It causes severe lag which eventually causes a crash.

Keese damage sound

When Keese take damage, they seem to be making the sword swinging sound from when targeting is active. I was using a Shadowbeam Wand Focus at the time, without targeting (Thaumic Tinkerer)

hookshot,multishot not functioning on half of the hookshot targets placed within range

making a skyblock hardcore map which includes custom-built ZSS dungeons utilizing hqm-progression and ZSS items to progress through the skyblock map. Having trouble figuring out why some of my hookshot targets are functioning as intended and others just result in a "automatic miss" sound or deflection of the hookshot arrow with no effect (user stays still) OR....hookshot draws player to a block opposite in direction to where i'm pointing.
Problem is, some targets work fine....others don't work at all.

Request: Play Warp Songs at destination

The teleport songs are nice to listen to, but unless you play it a second time, you usually don't get to hear it all the way through. Perhaps have it play at the set destination as well as at the location played at.

TiCon Longswords aren't swords?

I've reported this to TiCon as well, but they seem to be ignoring it, and I wasn't sure which end would need to fix it anyway.

Tinkers' Construct Longswords do not count as swords for breaking jars or using skills. May be in part because they do not block, they charge instead. However, Rapiers cannot block either, and they work (last time I checked).

If it is fixable on your end, there are a few other things that could count as swords, or at least weapons, but I'll wait to suggest that.

[1.7.10] Crash with Automagy

The Ring of Splinching is causing issues again with those dang Wizzrobes. I can't remember if this actually got fixed the last time I brought it up, but this is the first issue to arise from this in quite some time.

Tuhljin/Automagy#52

Reflected fire projectiles still cause player to ignite

Results from using the Hurt event rather than the Attack event, which was chosen because it is not possible to partially block in the Attack event.

Need to detect whether the player is burning BEFORE reflecting the attack, and then if that status changes to burning after the projectile is reflected, it should be extinguished.

Customnpcs Bug

Hi.
I found a bug with customnpcs. I am making a map with this mod and customnpcs, but if i reopen the map, weird stuff happens. The drops of the npcs change into things of the mod and armor dissappears.

Song of Storms can't be used in Mystcraft Ages

I haven't found an age that it WASN'T raining in yet, but it seems that the Song of Storms can not be used to stop the rain. It gives the cooldown message in the chat when I try, no matter how long it has actually been.

Unnecessary usage of BG2 API

I would like to point out that ItemHeroBow implements IBattlegearWeapon, which isn't necessary to allow handling of such item in Mine&Blade-Battlegear2 slots. (It is even counterproductive here, as it always returns false in #allowOffhand(ItemStack, ItemStack) making it totally unwieldable)
Extending ItemBow is enough to allow the handling in the right hand. You could allow the wielding in left hand, but it wouldn't be "used" as a bow even in the latest version of Battlegear.
So unless you have specific requirements for this item usage, i'd recommend removing that interface.

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